> The code simply won't load levels, as it stands, unless it has loaded > the game data. Even if that protection feature was disabled (trivial, > certainly) it still wouldn't work: all such free levels require some > stuff from the commercial data, the weapons, the models, the textures, > etc.
Are you aware of all those "Total Conversion" Projects, which aim to replace all this commercial data? There have been hundreds of such projects, some of which might have made it... Sure, most of them will have died by now; but maybe one or two will really have been able to become a "true total conversion" as JC stated... at least they will now have more incentive to do so. Maybe this one might be quite ready: http://www.planetquake.com/stand/ BTW: The source has some drawbacks right now i fear: As far as i could see it does not include the glx driver (which is the only way to use all those nvidia graphics cards) but depends on an old mesa version and svgalib. It looks like it's the source of 3.19; whereas 3.20 is current; so there are probably some known bugs in it? So maybe it's most interesing as source tarball for developers. Greetings, Erich