On Thu, Sep 18, 2008 at 9:56 PM, Ben Finney
<[EMAIL PROTECTED]<[EMAIL PROTECTED]>
> wrote:

> "Arc Riley" <[EMAIL PROTECTED]> writes:
>
> > IANAL and am not presenting a legal opinion. What I am speaking
> > about here is based on numerous conversations I've had with lawyers
> > in the "IP" (sic) field.
>
> Such a "field" doesn't really exist. I think the only relevant field
> for this discussion is copyright law.


and that would be why I put quotes around "IP" and followed it with (sic).


I agree entirely that all bitstreams are software, and it makes little
> sense from a copyright perspective to try labelling them with
> different copyright status based on how they happen to be interpreted
> at a given point in time [0].


Especially when they inter-link.


What you're describing is more like writing a "game program" using the
> "programming language" of the game engine. None of the copyright work
> actually makes its way, even in derived form, into your work.


That is like saying that writing a set of replacement functions with the
same names, arguments, and return types does not constitute a derived work
when it's purpose is to replace specific source files in a GPL licensed
work.

Under copyright law, at least in the US, you can write software that
provides the same function as a copyrighted piece of software and it's not a
derived work.  You can even provide the same external API, reference Wine
given that Wine is a complete implementation.  You cannot however release
patches and claim they are not a derived work because they don't contain any
of the original work in them.

This comes back to what I was saying before, it apparently doesn't matter
how the pieces fit together, it matters what the whole is.  It's a matter of
common sense human judgement.  Obviously you're creating a derived work by
putting together a set of "content" software, regardless of whether that
"content" includes instruction code or media, which is crafted in such a way
to replace or supplement an existing piece of work.

Consider this from the other side of the fence.  You put together a
supplemental "content" set that expands Blizzard's World of Warcraft (I
don't know if this is technically feasable but lets assume it is), they take
you to court for violating their copyright in creating a derived work, and
the judge looks at the situation in it's whole.  Your "content" is
meaningless pieces without the game code behind it, it is not intended to be
presented on it's own and needs Blizzard's copyrighted work to run,
extending or expanding it's functionality.  This is the context that it was
explained to me, though I may not be explaining it correctly.

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