2014-07-09 0:45 GMT+02:00 Pedro Rosmaninho <mota.pr...@gmail.com>:

> That makes sense Mirek. Thanks for clearing the reasoning behind the need
> for devs!
>
> However, I would suggest creating an area where designers could share
> designs and discussions between themselves under the LO umbrella and not
> spread around Deviantart or their user pages.
> Maybe a LO design forum where designers could discuss with each others and
> maybe even get some devs to take a peek at it?
>
>
Reda suggested to use GitHub, like Gnome does [1].
There was also an effort underway to create a web application exactly for
this purpose -- Glitter Gallery [2]. I'm not sure if it's in a usable
state, though.

So... GitHub for now?

[1] https://github.com/gnome-design-team/
[2] https://github.com/glittergallery/GlitterGallery


>
> On Tue, Jul 8, 2014 at 11:32 PM, Mirek M. <maz...@gmail.com> wrote:
>
>> Hi Stuart, Pedro,
>>
>> 2014-07-08 14:18 GMT+02:00 V Stuart Foote <vstuart.fo...@utsa.edu>:
>>
>> Mirek, *,
>>>
>>> Regards para 1): why would there need to be a developer already in
>>> agreement
>>> to start the process?  It would be nice if one, or more, were already on
>>> board, but much of the argument for implementation actually comes from
>>> fleshing out the details of what the enhancement should be.
>>>
>>> Admittedly  a developer's understanding of the structure of the program
>>> and
>>> cross platform implementation early in the process improves feasibility
>>> of
>>> implementation and can provide reasonable  bounds to the design. But,
>>> waiting for developers to appear and take an interest otherwise stifles
>>> design.
>>>
>>> On the other hand, if there is a reasonable flow of good designs from the
>>> Design process that result in implementation then that flow becomes the
>>> norm.  More developers will "check-in" to see what needs to be worked on,
>>> and I'd expect that a fair number would actually make design
>>> contributions.
>>> As is now many do their own design work while implementing their code.
>>>
>>
>> That was my original thought too.
>> However, working without a dev hasn't worked out for us at all.
>> Let me give some examples:
>> * The design of the template dialog was dramatically different from the
>> proposed design because of a lack of designer/developer communication (and
>> I'm mostly to fault there). Things like drag-and-drop to create a folder,
>> design for a single-level hierarchy, a stack switcher-like widget,
>> single-click-based design, etc. were scrapped mostly because of technical
>> reasons and that resulted in design problems and a sub-par experience.
>> * There have been several attempts to design the color picker, but they
>> haven't been brought to a conclusion. The struggle there was that there was
>> no way of telling how it would be implemented -- would the current picker
>> evolve through a series of easy hacks? would it be written from scratch?
>> would LibreOffice support themes by the time it was worked on?
>> * The original Android Remote's coverflow-like slide view moved too
>> quickly. If the dev and the designer worked hand-in-hand, the physics of
>> the switching slides would be adjusted to a more comfortable speed.
>>
>> 2014-07-08 15:45 GMT+02:00 Pedro Rosmaninho <mota.pr...@gmail.com>:
>>
>>> Agree with Stuart, waiting for devs to start the process would severely
>>> limit the work. Why not have the designers brainstorm and come up with
>>> creative solutions even if no dev is present at the beginning.
>>>
>>
>> There's no restriction on brainstorming for designers, but whiteboards
>> aren't a place for those. Designers can post their ideas on their user
>> pages or on networks like DeviantArt.
>>
>> Whiteboards should be designed with implementation in mind, and that
>> requires dev cooperation.
>>
>> It would allow for more creativity and cooperation between designers and
>>> even if something fails to atract dev interest it will still result in
>>> the
>>> designers better knowing each other, cooperating and in the fostering of
>>> a
>>> creative atmosphere.
>>>
>>
>> There are a number of things that designers can work on that would have
>> dev support or that don't require dev support (e.g. working on icon sets,
>> reporting and bringing attention to design bugs, ...).
>>
>> There's still room for mockups and prototypes without dev backing, but
>> that should be left to user pages and DeviantArt.
>>
>
>

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