On 2013-06-05 8:38 AM, Robert O'Callahan wrote:
We had a meeting about filter implementation in Taipei.
My recollections, plus some interpolation on a few issues we didn't
directly address, are here:
https://wiki.mozilla.org/Gecko:AcceleratedFilters#Implementation
Markus is likely to start working on this Very Soon so any feedback
should be given ASAP :-).
Something that has been bubbling around in the back of my mind for a
while that I haven't been able to articulate is that it's not clear what
steps bring us from the software Moz2D implementation to the
hardware-accelerated, Layers-based (presumably?) implementation.
Before we start in earnest I'd like to see at least a thumbnail sketch
of how we get from one to the other. I wouldn't want us to do a bunch of
software-only work and then need an entirely separate set of GL/D3D work
that couldn't reuse any of the scaffolding we built.
joe
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