2014-05-07 15:09 GMT-04:00 Ehsan Akhgari <ehsan.akhg...@gmail.com>: > We had a meeting about this today, and there is one big issue with my > proposal above. Because of the fact that extra dictionary members in the > contextOptions arguments are ignored, this means that UA engines which have > already shipped their implementation will happily accept > |canvas.getContext("webgl", {version: 2})| and give you a context object > which doesn't support what the author would expect, which would fail > requirement 1 above. > > After going through the options a bit, it seems like the only sensible > thing to do would be to use a new context name string, so that code which > is written against WebGL2 will not work against an implementation which is > unaware of this. We seemed to agree that "webgl2" would probably be as > good of an option as any. So basically the current state of the proposal > is to accept "webgl2" as the name of the context, return a > WebGLRenderingContext, and extend that interface in the spec through a > partial interface, making those methods throw "NotSupportedError" if you > have received the context with the name "webgl". > > Sorry for the back and forth on this! What do people think of this > proposal version N? :-)
I agree with this plan. The change back to a "webgl2" context id is mostly a detail --- the bigger part of the plan, which is basically to avoid introducing separate Web interfaces for each new WebGL version or feature, remains unchanged. Benoit > > > Cheers, > Ehsan > _______________________________________________ > dev-platform mailing list > dev-platform@lists.mozilla.org > https://lists.mozilla.org/listinfo/dev-platform > _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform