On Sun, Dec 13, 2015 at 6:27 PM, Nicholas Nethercote <n.netherc...@gmail.com
> wrote:

> On Sun, Dec 13, 2015 at 11:28 AM, Bobby Holley <bobbyhol...@gmail.com>
> wrote:
> >>
> >> I've been wondering about this. There's a big difference between (a)
> >> permitting Rust components (while still allowing fallback C++
> >> equivalents) and (b) mandating Rust components.
> >
> > I don't know why we would allow there to be a long gap between (a) and
> (b).
> > Maintaining/supporting two sets of the same code is costly. So if we get
> the
> > rust code working and shipping on all platforms, I can't think of a
> reason
> > why we wouldn't move as quickly as possible to requiring it.
>
> The "if" in your second sentence is exactly what I'm worried about. My
> gut tells me that step (b) is a *lot* harder than step (a). I could be
> too pessimistic, but Android


I believe there's a plan there, but don't have a good window into how long
it will take.


> and the tier 3 platforms


I'm pretty sure we wouldn't block on those, precisely because they're
tier-3.
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