I'm not heavily involved in platform work, so take my input as a
somewhat naïve outsider. I've been tracking this kind of stuff very
closely, especially after I got to play with react native.

The place where this is most important is mobile, and I don't think #2
is going to cut it. It's not just scroll position that we're after. We
need to handle touch events and perform arbitrary animations based on
the gesture of the user. So if the finger moved X pixels in the x
direction, and Y in the y direction, native apps can very carefully
apply any changes to the layout or properties they want. If we only
allow scroll position to be taken into account, I can only imagine the
hacks that are going to take place: making random elements secretly
scroll in specific ways to apply animations (if that's even possible).

Personally I think what we *really* need to be working on is making
all of the DOM APIs asynchronous. That's what Servo needs anyway.
That's a step in the right direction for #3, and we can see much more
we can get out of the main thread after that.



On Thu, Feb 19, 2015 at 9:27 PM, Robert O'Callahan <rob...@ocallahan.org> wrote:
> Last week in Sydney I spent a lot of time talking to Chrome devs about
> different approaches for 60fps effects in Web pages. There are three
> different kinds of approaches being discussed (so far):
> 1) Apple's animation-timeline proposal, which lets CSS animations use
> scroll position as an input instead of time.
> 2) UIWorker: some kind of JS worker that receives callbacks during
> composition; each callback can take inputs such as time and scroll
> position(s) as inputs and can update certain CSS properties (e.g.
> transforms, opacity) on elements that the compositor then uses.
> 3) Provide a way for pages to turn off async scrolling and make everything
> fast enough (and isolated enough) for pages to do 60fps updates from their
> main thread.
>
> All of these approaches have problems. Approach #1 is much more limited in
> its expressiveness than the alternatives. Approach #3 is more fragile and
> less composable than the alternatives --- sharing your main thread with any
> JS you don't control could cause jank. I like #2. It's strictly more
> powerful than #1 without the downsides of #3.
>
> Obvious question: how do we stop UIWorkers janking the compositor? We could
> give them a time budget (say 8ms). If a worker blows its budget, we notify
> it by sending it an event, we give up on it and composite anyway, and we
> run it separately from the compositor for a while. This requires an API
> design that lets UIWorkers still work, with some lag, when the compositor
> is not blocking on them, but that seems doable.
>
> Should UIWorkers have access to the full Worker API? It seems like there's
> no reason not to give them that.
>
> How should we explain the CSS effects of UIWorkers? A promising idea is to
> extend the Web Animations API to allow adding a new kind of animation
> effect to DOM elements --- a UIWorker-controlled effect. Essentially the
> UIWorker would then be responsible for computing the output of the timing
> function in each frame. The UIWorker could then animate *any* CSS property,
> though most property updates would require a round trip through main thread
> layout/rendering before they get rendered.
>
> One good thing about UIWorkers is extensibility. We can imagine providing
> touch input coordinates to UIWorkers to enable 60fps object dragging (with
> arbitrary effects like resistance, snapping, etc). UIWorkers could render
> to canvases: this would let you render VR with minimum latency, and let you
> render to canvases used by CSS masking for 60fps dissolves and clipping
> effects. If you really want to, you could go all Flipboard and render your
> entire UI to a canvas in the compositor --- if you keep hitting your
> deadlines.
>
> I like the idea of doing #2 before either #1 or #3.
>
> Rob
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