Hello, can someone help me with this. I would like to start working as soon
as possible.
I am currently trying to solve small tasks for the project.
Thanks.


2016-01-21 1:10 GMT+02:00 Radu Manole <manole.v.r...@gmail.com>:

> Hello,
>
> I have talked with my professor about my bachelor degree. The complexity
> should be that of the 2001 GSoC project Tilt made by Victor Porof,
> http://blog.mozilla.com/tilt
>
> One of my professor student. I am interested in any project that could
> help servo project. And to help me advance as an software developer.
>
> Thanks.
>
> P. S. Sorry for delay. Exams.
>
> 2016-01-11 20:44 GMT+02:00 Bobby Holley <bobbyhol...@gmail.com>:
>
>> At least in Gecko, the media stack is somewhat intertwined. I know we were
>> planning on lifting at least the media playback pieces from Gecko into
>> Servo, so it's worth considering the implications there.
>>
>> I've also heard it suggested several times that Gecko might be interested
>> in building a WebAudio implementation in Rust. So it seems like there's
>> some collaboration potential there, but only if we think it through and
>> align resources.
>>
>> All in all, I think it's probably not suitable for a student project.
>>
>> On Sun, Jan 10, 2016 at 1:45 PM, Ms2ger <ms2...@gmail.com> wrote:
>>
>> > -----BEGIN PGP SIGNED MESSAGE-----
>> > Hash: SHA1
>> >
>> > On 01/10/2016 09:48 PM, Robert O'Callahan wrote:
>> > > On Mon, Jan 11, 2016 at 7:04 AM, Nicolas Silva
>> > > <nical.si...@gmail.com> wrote:
>> > >
>> > >> Anyone interested in implementing WebAudio and/or WebRTC (in
>> > >> Gecko there's some overlap in the underlying infrastructure)
>> > >> should first spend some time discussing the architecture with
>> > >> Paul Adenot (look for padenot on irc). Having a competitive or
>> > >> even just decent WebAudio implementation is more complex than it
>> > >> looks, and Gecko's implementation had to go through massive
>> > >> rewrites before it got to a satisfying place. According to Paul
>> > >> it's not the kind of architecture one gets right the first time
>> > >> without some serious experience in audio engines. That said, it
>> > >> would be great to have a WebAudio implementation in rust, and I
>> > >> am sure the rust gamedev community would be thrilled to have
>> > >> something like this!
>> > >>
>> > >
>> > > Right.
>> > >
>> > > You'd really want to study the architecture of Gecko's
>> > > implementation and understand why it is the way it is before
>> > > attempting this. You'd also want to understand the architectural
>> > > changes we're still planning to make. Paul and I can help with
>> > > this.
>> > >
>> > > In Gecko MediaStreams and WebAudio are integrated into a single
>> > > real-time media graph (well, multiple graphs, one per logical
>> > > output channel), which has advantages but means you're designing
>> > > more than just WebAudio.
>> > >
>> > > If we did have a good WebAudio implementation in Servo it's one
>> > > piece I could imagine sharing with Gecko. But it's a lot of work to
>> > > get to parity.
>> > >
>> >
>> > FWIW, the issue (<https://github.com/servo/servo/issues/6710>) already
>> > says suggests talking to Paul and you, from the last time this was
>> > discussed.
>> >
>> > HTH
>> > Ms2ger
>> > -----BEGIN PGP SIGNATURE-----
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>> > =fhYA
>> > -----END PGP SIGNATURE-----
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