Glad you liked it. Happy to help in adding more of those if we have an idea
on how to improve the experience of webserver devs :).

J.


On Wed, Jul 20, 2022 at 9:12 PM Jeambrun Pierre <[email protected]>
wrote:

> Hello,
>
> Thank you Jarek for this nice change. I didn't have time today to check
> the PR before it was merged, sorry for that.
>
> I've run it locally and everything is working fine. I'm glad to see that
> it simplifies the Dockerfiles a lot.
>
> Best,
>
> Le mer. 20 juil. 2022 à 20:54, Jarek Potiuk <[email protected]> a écrit :
>
>> The change is merged.
>>
>> If you use Breeze I recommend everyone to rebase to main and rebuild
>> their images at earliest convenience. I just merged the change.
>>
>> On Linux, there might be some problems with permissions/ownership of
>> files created during the build. They should fix themselves
>> automatically - first time you run Breeze, but you can also force it
>> with `breeze fix-ownership` command.
>>
>> J.
>>
>> On Wed, Jul 20, 2022 at 8:19 PM Ferruzzi, Dennis
>> <[email protected]> wrote:
>> >
>> > I do like the sound of this. :thumbs-up:
>> >
>> >
>> >
>> > ________________________________
>> > From: Jarek Potiuk <[email protected]>
>> > Sent: Tuesday, July 19, 2022 3:00 PM
>> > To: [email protected]
>> > Subject: [EXTERNAL] [PROPOSAL] Simplification of www asset compilation
>> for Breeze/dev env
>> >
>> >
>> > CAUTION: This email originated from outside of the organization. Do not
>> click links or open attachments unless you can confirm the sender and know
>> the content is safe.
>> >
>> >
>> > Hello everyone.
>> >
>> > I wanted to propose a slight change (but also simplification and
>> speedup) of our dev env for the www asset compilation.
>> >
>> > I am on a spree of optimizing our CI/Dev environment (with quite a
>> success so far - the new Python-based breeze is a wonderful tool that
>> allows all kinds of optimizations - for one I just merged two change that
>> will cut the build time for our k8s pretty much by half).
>> >
>> > Those changes are largely transparent (just waiting time decreases for
>> everyone :)) But I have one more change that might (very slightly) impact
>> the dev environment, while it will also decrease the waiting/build times
>> for breeze locally so I wanted to announce it here.
>> >
>> > The PR is here: https://github.com/apache/airflow/pull/25169
>> >
>> > The gist of the change is that it moves all "node" asset compilation
>> out from the image to the host - but I am also harnessing `pre-commit`s
>> automated environment setup - so you will not have to worry about node/yarn
>> setup - pre-commit will do it for you.
>> >
>> >
>> > Very little changes if you used breeze:
>> >
>> > * when you run `start-airflow` assets will be automatically compiled by
>> breeze/pre-commit (so UI will work out of the box). This previously
>> happened inside the image
>> > * when you run `prepare-airflow-package` - same thing happen - the
>> package will have compiled packages ready
>> > * the asset compilation locally caches node_modules/assets locally, so
>> only first build will take more time
>> > * you can run `breeze compile-www-assets` to force-compiling the assets
>> any time
>> >
>> > The benefits of the change:
>> >
>> > * CI images will be smaller and rebuild faster (no nodejs in the images
>> any more)
>> > *  Dockerfiles are WAY simpler as they do not have to account for
>> compiling the assets and optimizing it
>> > * we used to have multiple scripts to compile assets - now we only have
>> `breeze compile-www-assets` that runs 'pre-commit manual run` under the hood
>> > * the lint pre-commits are also using the same environment, so they do
>> not need the image any more - way simpler setup and execution
>> >
>> > Overall - 400 lines of code :)
>> >
>> > I hope you will like it.
>> >
>> > Brent, Pierre -please take a look as it will mostly impact you (but I
>> think the impact will be vastly positive).
>> >
>> > J.
>> >
>> >
>> >
>> >
>> >
>>
>

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