zchuango commented on code in PR #3409:
URL: https://github.com/apache/brpc/pull/3409#discussion_r3735891785
##########
src/brpc/controller.cpp:
##########
@@ -174,6 +175,80 @@ class IgnoreAllRead : public ProgressiveReader {
void OnEndOfMessage(const butil::Status&) {}
};
+class ProgressiveTimeoutReader : public ProgressiveReader {
+public:
+ explicit ProgressiveTimeoutReader(SocketId id, int32_t read_timeout_ms,
ProgressiveReader* reader):
+ _socket_id(id),
+ _read_timeout_ms(read_timeout_ms),
+ _reader(reader),
+ _timeout_id(0),
+ _is_read_timeout(false) {
+ AddIdleReadTimeoutMonitor();
+ }
+
+ ~ProgressiveTimeoutReader() {
+ if(_timeout_id > 0) {
+ bthread_timer_del(_timeout_id);
+ }
+ }
+
+ butil::Status OnReadOnePart(const void* data, size_t length) {
+ return _reader->OnReadOnePart(data, length);
+ }
+
+ void OnEndOfMessage(const butil::Status& status) {
+ if (_is_read_timeout) {
+ _reader->OnEndOfMessage(butil::Status(EPROGREADTIMEOUT, "The
progressive read timeout"));
+ } else {
+ _reader->OnEndOfMessage(status);
+ }
+ if(_timeout_id > 0) {
+ bthread_timer_del(_timeout_id);
+ _timeout_id = 0;
+ }
+ }
+
+private:
+ static void HandleIdleProgressiveReader(void* arg) {
+ if(arg == nullptr){
+ LOG(ERROR) << "Controller::HandleIdleProgressiveReader arg is
null.";
+ return;
+ }
+ ProgressiveTimeoutReader* reader =
static_cast<ProgressiveTimeoutReader*>(arg);
+ SocketUniquePtr s;
+ if (Socket::Address(reader->_socket_id, &s) != 0) {
+ LOG(ERROR) << "not found the socket id : " << reader->_socket_id;
+ return;
+ }
+ auto log_idle = FLAGS_log_idle_progressive_read_close;
+ reader->_is_read_timeout = true;
+ LOG_IF(INFO, log_idle) << "progressive read timeout socket id : " <<
reader->_socket_id
+ << " progressive read timeout us : " << reader->_read_timeout_ms;
+ if (s->parsing_context() != NULL) {
+ s->parsing_context()->Destroy();
+ }
+ s->ReleaseReferenceIfIdle(0);
Review Comment:
Fixed. The timer callback no longer destroys the parsing context directly.
It obtains a referenced socket through Socket::Address() and calls
Socket::SetFailed(), allowing the normal socket failure path to perform cleanup
safely.
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