The Android bridge is about 25X faster in the 2.2.0 release candidate.
2.2.0 final should be released in the next couple of days, so I'd try your
test again with that. I'd definitely like to know if piping the events
through yourself ends up being faster than the browser events.


On Mon, Oct 29, 2012 at 9:00 PM, Alessandro Preziosi (licnep) <
[email protected]> wrote:

> Hi all,
> I'm trying to make a drawing on a canvas, but the ontouchmove events fired
> are a bit too few, it doesn't catch small movements, and if you draw a
> circle fast it looks like a square.
> Why is that? I'd like to fix this.
> I tried adding an ontouch listener to the webview
> (webView.setOnTouchListener(l)) and in fact it gets many more events than
> the javascript code does. I tried passing those to javascrpt
> (
> this.webView.sendJavascript("javascript:onHiresTouch("+e.getRawX()+","+e.GetRawY+");");
> ), but it's very slow and laggy, plus the coordinate system is different.
> There must be a better way to handle this. Anyone has an idea? Any
> source/docs i should take a look at?
>
> cheers,
> al
>

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