Either way I bet if the events were buffered we could get beter resolution which would be a win ---- I think Joe was looking at something similar last year.
On Tue, Oct 30, 2012 at 9:02 AM, Andrew Grieve <[email protected]> wrote: > The Android bridge is about 25X faster in the 2.2.0 release candidate. > 2.2.0 final should be released in the next couple of days, so I'd try your > test again with that. I'd definitely like to know if piping the events > through yourself ends up being faster than the browser events. > > > On Mon, Oct 29, 2012 at 9:00 PM, Alessandro Preziosi (licnep) < > [email protected]> wrote: > >> Hi all, >> I'm trying to make a drawing on a canvas, but the ontouchmove events fired >> are a bit too few, it doesn't catch small movements, and if you draw a >> circle fast it looks like a square. >> Why is that? I'd like to fix this. >> I tried adding an ontouch listener to the webview >> (webView.setOnTouchListener(l)) and in fact it gets many more events than >> the javascript code does. I tried passing those to javascrpt >> ( >> this.webView.sendJavascript("javascript:onHiresTouch("+e.getRawX()+","+e.GetRawY+");"); >> ), but it's very slow and laggy, plus the coordinate system is different. >> There must be a better way to handle this. Anyone has an idea? Any >> source/docs i should take a look at? >> >> cheers, >> al >>
