>Either way I bet if the events were buffered we could get better >resolution which would be a win ---- I think Joe was looking at >something similar last year. Yea that'd be great, (android already batches touch events itself (MotionEvent.getHistoricalX(int,int)) )
>Can we get more information on this issue? For example, which version >of Android are you trying this out on? That might help explain what's >going on with touch events, since the issue I was finding was with >multitouch going in as two single touches on Android 2.x, not the >performance of the touches being passed to WebKit. I'm testing on an android 2.3.6 (galaxy s plus), but i've tried on other phones too. (btw, i think you're right about multi touch events and android 2.x going as a single touch). and I'm currently using cordova 2.0.0. There's also something strange in how the webview updates during touch events. For example, i have animated a loading icon (using window.setInterval), and if you touch the screen during the animation it freezes, it is not updated anymore, it only starts moving again when you lift your finger...
