Great point about nacl (or pnacl). But that is within a sandbox, so you cannot access the system in ways that weren't deemed safe & exposed by Chrome.
If we (the Chrome Apps team) have done our job right, there should be nothing you cannot build inside a Chrome Packaged App, but I wanted to be honest about the constraints of the environment. On Thu, Nov 28, 2013 at 10:22 AM, Andrew Grieve <agri...@chromium.org>wrote: > You can actually use C++ & OpenGL ES2 via a nacl plugin within chrome > packaged apps. > > > On Tue, Nov 26, 2013 at 8:59 PM, Michal Mocny <mmo...@chromium.org> wrote: > > > Instead of going with CEF, have you evaluated using just regular Chrome > > Packaged Apps as the target platform? It would mean a certain limit to > > flexibility (you cannot extend the browser with arbitrary C++ code), but > > you would leverage a tremendous amount of effort already put forth by > > Chrome team if you went that route, and I suspect that much of the native > > support you want is already implemented by the platform. Let us know of > > any concerns you have, and we can try to help address/resolve them. > > > > Google already has a team working on cordova, but we absolutely do not > have > > the spare cycles to work on this full time right now. That doesn't mean > we > > won't find the passion to help occasionally! > > > > -Michal > > > > > > On Tue, Nov 26, 2013 at 2:49 PM, Daniel Toplak <daniel.top...@gmx.de> > > wrote: > > > > > Hi, > > > > > > I am interesting in these too. As a proof of concept I have started a > > > cordova-cef (cef = Chromium Embeded Framwork) implementation which is > > > planed to run on Windows, OSX and Linux. > > > The repo: https://github.com/hsimpson/cordova-cef > > > And it's cordova-js fork: https://github.com/hsimpson/cordova-js > > > It is not very far but some basics on windows are working. > > > > > > I plan to implement OpenGL offscreen rendering of the web content on > all > > > platforms. Because I want to run an opengl engine implemented in c++ > as a > > > cordova plugin. I know CEF will support WebGL, but the OpenGL Render > > Engine > > > Plugin should also work on the mobile platforms iOS, Android and > probably > > > Windows Phone 8 via Angle (I will open source this plugin later). > > > > > > <https://github.com/hsimpson/cordova-cef> > > > > > > Mit freundlichen Grüßen / Best regards > > > > > > *Daniel Toplak* > > > > > > Am 16.10.2013 20:04, schrieb James Jong: > > > > > > +1 Would love to see this as a new platform. > > >> > > >> -James Jong > > >> > > >> On Oct 15, 2013, at 2:11 PM, Shazron <shaz...@gmail.com> wrote: > > >> > > >> This is interesting (I like the 3 platforms support) - if this gets > > in, I > > >>> propose retiring the cordova-osx repo. > > >>> > > >>> > > >>> On Tue, Oct 15, 2013 at 11:00 AM, Maxime LUCE <max...@somatic.fr> > > wrote: > > >>> > > >>> Yes Jesse, > > >>>> > > >>>> It's about supporting node-webkit as a new, different platform. > > >>>> I see some great value added to a desktop platform : > > >>>> > > >>>> - Really easy to debug (chromium dev tools integrated) > > >>>> - Allow kiosk mode and other desktop integration which can be > usefull > > in > > >>>> touch aware application. > > >>>> - Allow packaging and distribution on 3 main desktop OS. > > >>>> > > >>>> I think Cordova is mostly a bridge between HTML and Native APIs. > > >>>> Node-webkit enable a bridged communication between Webkit and > Node.JS > > so > > >>>> can be used as a command proxy for Cordova. > > >>>> > > >>>> You also have the new packaged Chrome Apps which can be great to > > support > > >>>> too, I think. > > >>>> > > >>>> I think a cordova-desktop repository could be a great place to try > out > > >>>> theses platforms. > > >>>> > > >>>> > > >>>> Cordialement. > > >>>> > > >>>> > > >>>> Maxime LUCE > > >>>> > > >>>> > > >>>> max...@touchit.fr > > >>>> 06 28 60 72 34 > > >>>> http://touchit.fr > > >>>> > > >>>> > > >>>> -----Original Message----- > > >>>> From: Jesse [mailto:purplecabb...@gmail.com] > > >>>> Sent: mardi 15 octobre 2013 19:45 > > >>>> To: dev@cordova.apache.org > > >>>> Subject: Re: Node-Webkit > > >>>> > > >>>> No, we are talking about node-webkit OR appjs as another target > > platform > > >>>> to support, which would mean we could build for apps for Windows, > > Linux, > > >>>> OSX desktop applications. > > >>>> I think node-webkit is the more mature platform, but I have only > > glanced > > >>>> at both. Definitely interesting. > > >>>> > > >>>> > > >>>> @purplecabbage > > >>>> risingj.com > > >>>> > > >>>> > > >>>> On Tue, Oct 15, 2013 at 10:38 AM, Brian LeRoux <b...@brian.io> wrote: > > >>>> > > >>>> Cordova is mostly about phones (except when its OS X and Windows). > > >>>>> Node support is not a project goal though I would encourage you to > > >>>>> look at authoring plugins for iOS, Android, Windows Phone that > mimic > > >>>>> Node APIs if that is something you're looking for. > > >>>>> > > >>>>> > > >>>>> On Tue, Oct 15, 2013 at 1:27 PM, Maxime LUCE <max...@somatic.fr> > > >>>>> wrote: > > >>>>> > > >>>>> What about a node-webkit or appjs platform integration ? > > >>>>>> > > >>>>>> It could help debugging with Cordova related projects and permit > to > > >>>>>> add three platform with one platform : "Windows", "Linux", "OSX". > > >>>>>> I'm thinking about a platform proxy for node-webkit and/or > > >>>>>> > > >>>>> appjs-deskshell. > > >>>>> > > >>>>>> What do you think of this improvement ? > > >>>>>> Is there some node-webkit specialists which can helps in this > > project > > >>>>>> ? > > >>>>>> > > >>>>>> Cordialement. > > >>>>>> > > >>>>>> [Touch it] > > >>>>>> > > >>>>>> Maxime LUCE > > >>>>>> > > >>>>>> [Facebook]<http://www.facebook.com/pages/Touch-it/326622874049375 > > > > >>>>>> > > >>>>>> [Twitter]<https://twitter.com/#%21/Touchit_App> > > >>>>>> > > >>>>>> max...@touchit.fr > > >>>>>> 06 28 60 72 34 > > >>>>>> http://touchit.fr > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > > > > >