On Mon, Aug 18, 2014 at 5:58 PM, Brian LeRoux <b...@brian.io> wrote:

> We don't have to make plugins a package.json thing…we could do that latter.
> If we do choose to use package.json highly likely we'll need to reserve a
> key for our 'namespace'. Perhaps "cordova". That key could have whatever we
> want in it (such as mapping our current config.xml properties/values).
>
>
> On Mon, Aug 18, 2014 at 2:16 PM, Mark Koudritsky <kam...@google.com>
> wrote:
>
> > In order to keep the plugins as project deps in package.json we need to
> > sort out some details of treating plugins as npm packages first:
> >
> > 1) Plugins don't currently have package.json files, and list their deps
> in
> > plugin.xml.
> > 2) Are we ok with loosing the possibility of specifying platform specific
> > dependencies? (e.g. plugin A might depend on plugin B for iOS and on
> > nothing for Android)
>
Might need to do something custom for dependencies of plugins, since the
nested-dependency concept that node uses doesn't work for plugins (can't
have multiple versions of the same plugin).


> > 3) Simply listing deps inside the newly created package.json in plugins
> > will create a possibly deep tree of plugin/node_modules/plugin folders
> with
> > possible duplicates. Npm's peer dependencies
> > <http://blog.nodejs.org/2013/02/07/peer-dependencies/> might be the
> right
> > solution, but I haven't looked at it yet.
> >
> > ​
> > I agree that Cordova is a build system to a very large extent. But then
> it
> > makes more sense to treat it as a tool to be used by other build systems
> > rather than re-invent all the wheels on our own.
> >
> > Recently I tried building a cordova project with Gulp without using the
> > CLI, it works great.
> > https://github.com/kamrik/CordovaGulpTemplate
> >
> > Some time ago Carlos did a similar thing with Grunt:
> > https://www.npmjs.org/package/grunt-cordovacli
> >
>

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