PR: https://github.com/apache/cordova-js/pull/117
On Wed, Jun 10, 2015 at 12:30 PM, Steven Gill <stevengil...@gmail.com> wrote: > Yes, this seems to be a chicken and egg problem. > > My original thought was to make cordova.js standalone. I didn't want to > require a certain directory structure to build cordova.js or force > developers to pass in a path to a platform (especially when building > multiple platform's JS). > > But I see your point about it being always behind a version when cutting a > release. Can't update devDependency version until platform is released, but > need to generate cordova.js and copy it over into platform before > releasing. To generate, we require the latest cordova-js-src directory > (instead of the previously released version). > > I am going to update cordova.js. Remove devdependencies and instead assume > platforms as sibling directories to cordova.js as default, but also allow a > path to be passed in. > > > > On Wed, Jun 10, 2015 at 9:19 AM, Nikhil Khandelwal <nikhi...@microsoft.com > > wrote: > >> From what I understand, the grunt:compile option and generation of >> cordova.js is part of a committer-only workflow when an update to >> cordova.js is made and a platform specific cordova.js file needs to be >> updated in the platform repo. Use of devdependencies in npm using verion >> numbers almost always does the incorrect thing as it ends up getting the >> _released_ version of the platform and generates the cordova.js. I >> understand that this can be worked around by doing npm link to the platform >> repos, but that's only a workaround and not easy to discover or understand. >> >> There are other ways to do this, by having grunt:compile explicitly >> taking the location of the platform repo. As a default, it could also >> 'assume' a folder structure and look for the corresponding platform repo. >> Alternatively, the devdependencies can be relative folder links as opposed >> to version-specific links. Having to update pinned versions at two places >> is error prone and easy to miss. For example, currently for the windows >> platform we are pulling "cordova-windows": "3.8.x" - even though 4.0.0 >> is already out there. >> >> Thanks, >> Nikhil >> >> >> -----Original Message----- >> From: brian.ler...@gmail.com [mailto:brian.ler...@gmail.com] On Behalf >> Of Brian LeRoux >> Sent: Friday, May 29, 2015 5:55 AM >> To: dev@cordova.apache.org >> Subject: Re: Building cordova.js on first build >> >> +1 >> >> On Thu, May 28, 2015 at 6:32 PM, Steven Gill <stevengil...@gmail.com> >> wrote: >> >> > Right now, only the --browserify way does cordova.js generation in the >> cli. >> > --browserify is currently designed to work with the CLI. I don't think >> > it is worth it to add cordova.js generation functionality to the >> > create scripts for now. >> > >> > Recently, I added platforms as devDependencies to cordova.js. So we do >> > have two places where platforms are pinned (platformsConfig.json for >> > cordova-lib and package.json for cordova.js). Since they are >> > devDependencies, they aren't double pinned as they won't be installed >> > when cordova-lib uses its cordova.js dependency. >> > >> > The platform dependencies for cordova.js are being used when >> > generating cordova.js (non browserify) for each platform. It grabs the >> > platform specific code from the dependencies. This generation is >> > usually done when we are releasing a platform and want to generate a >> > new cordova.js file which is used in the non-browserify workflow. When >> > using the browserify workflow, those platform dependencies aren't used >> > as the platform specific files (exec.js, platform.js) are moved into >> > CORDOVAPROJECT/platform/PLATFORM/platform_www and are used when >> > building the browserified cordova.js file. >> > >> > Since the non-browserify cordova.js is static, we don't actually need >> > to do runtime generation for that file. I think Murat's usecase is >> > rare and only will arise for cordova commiters who are changing >> > platform specific js files. Once a new cordova.js file is generated, >> > might as well commit it to master for the platform so others get the >> > benefit of the updated js file instead of waiting for the next release >> cycle. >> > >> > Adding a command to coho to streamline this process is probably the >> > way to go I'm thinking. >> > >> > >> > >> > >> > On Wed, May 27, 2015 at 7:55 PM, Andrew Grieve <agri...@chromium.org> >> > wrote: >> > >> > > Certainly would be nice to have the create scripts generate >> > > cordova.js in the same way CLI does. Maybe have the create script >> call into cordova-js? >> > > >> > > Would it make sense in this case to have platforms depend on >> > > cordova-js, rather than the other way around? >> > > >> > > Having cordova-js depend on platforms means: >> > > - we have pinned versions of platforms in cordova-lib >> > > - we have pinned versions of platforms in cordova-js >> > > - cordova-lib depends on cordova-js, meaning platforms are >> double-pinned? >> > > >> > > Is it possible that the pinned versions could get out of sync? Seems >> > > possible... >> > > >> > > I think there's probably two ways that we can simplify the >> dependencies: >> > > 1. Have platforms depend on cordova-js, and have their create script >> > > know how to generate a cordova.js 2. Have platforms' create script >> > > require a --path-to-cordova-js flag. >> > > >> > > We could actually do both, since in CLI we don't download package >> > > dependencies when adding downloading platform packages. >> > > >> > > On Tue, May 26, 2015 at 9:14 PM, Murat Sutunc >> > > <mura...@microsoft.com> >> > > wrote: >> > > >> > > > I think this would be a valuable addition to coho. >> > > > >> > > > +1 >> > > > >> > > > -----Original Message----- >> > > > From: Steven Gill [mailto:stevengil...@gmail.com] >> > > > Sent: Tuesday, May 26, 2015 5:40 PM >> > > > To: dev@cordova.apache.org >> > > > Subject: Re: Building cordova.js on first build >> > > > >> > > > npm linking is suggested when testing platform specific JS changes. >> > > > >> > > > cordova-coho's prepare-release-branch command will generate >> > > > cordova.js >> > > and >> > > > move it over to the platform, as well as other things, when doing >> > > > a release. It might be worth breaking out the generating and >> > > > moving JS >> > part >> > > > of that step in coho to make that command standalone so platform >> > > developers >> > > > could do cordova-coho update-js -r windows to generate + copy >> > cordova.js >> > > > into cordova-windows (sibling to cordova-coho). >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > On Tue, May 26, 2015 at 5:25 PM, Murat Sutunc >> > > > <mura...@microsoft.com> >> > > > wrote: >> > > > >> > > > > Thanks Steven for clarifying this for me. >> > > > > >> > > > > For now I'll update the www\cordova.js manually for the windows >> > > platform. >> > > > > Windows cordova.js is outdated and I'm hitting a bug. >> > > > > >> > > > > Personally, I'm +1 with auto generating cordova.js but it's not >> > > > > as easy as I originally thought because of the dependencies. >> > > > > >> > > > > Currently, updating cordova.js is also not so trivial. We have a >> > > > > folder structure like this: >> > > > > >> > > > > Cordova Project >> > > > > ├─┬ cordova-js @ Dev (local) Version │ └── cordova-windows @ NPM >> > > > > Version └── cordova-windows @ Dev (local) Version >> > > > > >> > > > > For platform developers the easiest workflow is to npm-link >> > > > > cordova-js\cordova-windows to cordova-windows. Once linked you >> > > > > have >> > to >> > > > > grunt compile cordova-js and manually move file over >> cordova-windows. >> > > > > >> > > > > On second thought, regenerating cordova.js from cordova-cli is >> > > > > not a great idea. For browserify workflow it makes a lot of >> > > > > sense because >> > we >> > > > > don't know which plugins the user has but otherwise the file is >> > static. >> > > > > >> > > > > -----Original Message----- >> > > > > From: Steven Gill [mailto:stevengil...@gmail.com] >> > > > > Sent: Tuesday, May 26, 2015 5:10 PM >> > > > > To: dev@cordova.apache.org >> > > > > Subject: Re: Building cordova.js on first build >> > > > > >> > > > > If people are into it, I can handle this one as I am very >> > > > > familiar with the code base since I just did it for the >> browserify workflow. >> > > > > >> > > > > On Tue, May 26, 2015 at 4:15 PM, Steven Gill >> > > > > <stevengil...@gmail.com >> > > >> > > > > wrote: >> > > > > >> > > > > > Hey Murat, >> > > > > > >> > > > > > By two files you mean cordova-js-src and www\cordova.js I >> assume. >> > > > > > The www\cordova.js file is generated and updated on each >> > > > > > release of the platform. It will use cordova-js-src to build >> > > > > > it when available (instead of legacy-exe version) >> > > > > > >> > > > > > Problem with removing www\cordova.js and building it on >> > > > > > runtime is that we loose support of platforms being able to >> > > > > > build cordova projects independently of cordova-cli. We would >> > > > > > have to have cordova.js as a dependency for each platform to >> > > > > > be able to keep the ./bin/create scripts still having access to >> a cordova.js file. >> > > > > > >> > > > > > Right now, the browserify way builds cordova.js at runtime >> > > > > > with the CLI by grabbing cordova-js-src from platform_www of >> > > > > > added platforms or from cordovajs/src/legacy-exec if >> > > > > > cordova-js-src doesn't exist (older >> > > > > > platforms) . Because of this, we already have cordovajs as a >> > > > > > dependency of cordova-lib. So theoretically, we could build >> > > > > > cordova.js at runtime for non-browserify use case using a >> > > > > > similar >> > > > workflow. >> > > > > > >> > > > > > I think we should keep the www\cordova.js for now, and add >> > > > > > non-browserify runtime cordova.js generation behind a flag so >> > > > > > we >> > can >> > > > > > test it out. I see the value in it because we have use cases >> > > > > > where we update the platform specific JS (in cordova-js-src) >> > > > > > but can't test without generating a new cordova.js and moving >> > > > > > it over to our >> > > > platforms. >> > > > > > >> > > > > > Obviously using the --browserify flag will also work for you >> > > > > > to be able to test those platform specific changes. >> > > > > > >> > > > > > On Tue, May 26, 2015 at 3:31 PM, Murat Sutunc >> > > > > > <mura...@microsoft.com> >> > > > > > wrote: >> > > > > > >> > > > > >> Hey there, >> > > > > >> I've a quick question. Now that every platform comes with >> > > > > >> cordova-js-src should we remove the www\cordova.js from >> > > > > >> platform >> > > > repos? >> > > > > >> I think it's a better idea to compile cordova.js on first >> > > > > >> build if it's missing. This way we don't have to update two >> > > > > >> files when working on platform js. >> > > > > >> Thoughts? >> > > > > >> >> > > > > >> Thanks, >> > > > > >> Murat >> > > > > >> >> > > > > > >> > > > > > >> > > > > >> > > > > ---------------------------------------------------------------- >> > > > > ----- To unsubscribe, e-mail: dev-unsubscr...@cordova.apache.org >> > > > > For additional commands, e-mail: dev-h...@cordova.apache.org >> > > > > >> > > > > >> > > > >> > > >> > >> >> --------------------------------------------------------------------- >> To unsubscribe, e-mail: dev-unsubscr...@cordova.apache.org >> For additional commands, e-mail: dev-h...@cordova.apache.org >> > >