Conceptually, I don't understand why you would want to have more than "just a UI framework", if your goal is to make use of the GPU.
The fewer dependencies the better. brought to you by the letters A, V, and I and the number 47 On Mon, Jan 21, 2013 at 2:18 PM, Michael Schmalle <apa...@teotigraphix.com>wrote: > Interesting article and I have read quite a bit of what you have done in > the past. > > I don't know if this is a translation thing but; > > " > While I am willing to advise the Open Flex developers, and participate in > discussions (time and other-commitments permitting), I am not willing to > write the new Flex framework for them. I would expect the Open Flex group > to put in the development work for this ? not me. > " > > the above paragraph made me feel like I wanted to hit the back button when > I got to it. > > BTW, I'm not married to the "Flex legacy" either and I am in this project > because of the ActionScript language. Yes, I have read your thoughts about > that as well. > > If your idea of a component framework was embraced by an abstract open > source community, I don't think anybody would expect you to do anything, it > seems like you are offering "consulting" services correct? > > If you were honest about adding advice it would be right on this list like > we all do. > > Mike > > > > > Quoting Daniel Freeman <madcompone...@gmail.com>: > > I've done some experiments with Stage3D accelerated Flex components, >> derived from MadComponents classes. >> >> http://madskool.wordpress.com/**2013/01/21/madcomponents3d-** >> part5-stage3d-accelerated-**flex/<http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/> >> >> It is my intention to port MadComponents to AS"next". I propose that >> these >> ported MadComponents/MC3D classes might form the basis of a new Flex >> mobile >> framework that utilises hardware GPU rendering. >> >> I'm aware that Thibault Imbert has proposed that a new Flex framework >> should be based on Starling and Feathers. But I believe that the MC3D >> approach is better suited to the next Flex mobile framework. >> >> MadComponents is a fully fledged framework, not just a UI framework. It >> allows for versatile styling of components (without having to design >> texture skins), server communication, and memory management. >> >> However, until we know more about AS"next", which framework approach to >> choose is mostly speculation. >> >> So I'd like the members of this group to read my blog post, and let me >> know >> what they think. >> >> > -- > Michael Schmalle - Teoti Graphix, LLC > http://www.teotigraphix.com > http://blog.teotigraphix.com > >