I don’t think that’s correct. Unless I’m mistaken, the AIR iOS runtime is written in Objective C from the get-go. (Although it might be written in C++. Dunno…)
Whether or not it makes sense to rewrite the AIR iOS runtime in Swift is an entirely different question — which probably only the engineers at Adobe could really answer… On Jun 5, 2014, at 2:51 PM, f...@dfguy.us wrote: > My understanding is that the entire runtime gets cross compiled into > objective c. So Adobe would have to rewrite this to use swift, but I think > the same process would basically be used. It's possible though that swift > could enable additional features. The limitation on loading compiled byte > code is purely just a licensing and not a technical limitation that imposed > by Apple. > > David > > > > -----Original Message----- > From: Harbs <harbs.li...@gmail.com> > To: dev@flex.apache.org > Sent: Thu, 05 Jun 2014 1:17 AM > Subject: Re: Let's talk about Flex 5 > > Really? The only way I know of outputting ActionScript for iOS is using AIR > for iOS which is just a swf with an embedded runtime. > > On Jun 5, 2014, at 4:26 AM, f...@dfguy.us wrote: > >> There's already the ability to cross compile to objective c for iOS >