Yeah. This is really exciting stuff!

On Jul 28, 2015, at 9:44 PM, Alex Harui <[email protected]> wrote:

> This is awesome!  Thanks to you and the others who have brought the code
> base to this point.
> 
> -Alex
> 
> On 7/28/15, 11:15 AM, "Josh Tynjala" <[email protected]> wrote:
> 
>> Hey folks,
>> 
>> Last week, I created a prototype of some Feathers-like components running
>> on top of CreateJS, but written in AS3 and transpiled with FlexJS.
>> 
>> Here's a little demo:
>> 
>> http://joshblog.net/projects/feathers-createjs/demo/
>> 
>> It's 50 buttons that can be scrolled vertically. Click/touch and drag to
>> scroll (like a mobile app). Nothing amazing, but I think it shows the
>> potential.
>> 
>> I tested scrolling performance on several devices. It maintains a good 60
>> FPS on my Nexus 5 and iPad Mini 3. It's still quite smooth on a couple of
>> three-year-old devices (Nexus 7 and Nexus 10 from 2012). For fun, I also
>> tried it with the original Kindle Fire from 2011, but that was super slow.
>> I suspect that this device's browser isn't capable of drawing canvas with
>> GPU acceleration, though.
>> 
>> I found that I needed to make one particular optimization to get the best
>> performance. Most events dispatched by a Feathers component in this demo
>> come from an object pool so that event objects can be reused. This boosted
>> FPS on mobile devices a lot, in the same way that it helps in Starling.
>> Garbage collection (and possibly allocation, to some degree) is a
>> performance killer when it comes to UI.
>> 
>> Scrolling is powered by the Zynga's "Scroller" JavaScript library. I
>> simply
>> made some externs for it. Being able to pull in existing JavaScript
>> libraries is really nice.
>> 
>> I put the source code for this experimental version of Feathers up on
>> Github:
>> 
>> https://github.com/joshtynjala/feathers-createjs
>> 
>> You'll see that there are some workarounds for bugs in the transpiler
>> (which I've reported), but overall, it looks like regular old AS3 that
>> you'd write for the Flash runtimes. It felt really nice to bring my AS3
>> skills to a different environment.
>> 
>> - Josh
> 

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