Hi;

On Wed, 2008-11-12 at 16:27 -0800, Carsten Haitzler wrote:
> > 
> > I cannot believe you are trying to argue that graphics on a GPU are only
> > marginally faster than all done on the CPU. Have you ever tried running
> > a modern first person shooter all in software ? 
> 
> on the other hand i can't believe you will quote totally non-factual numbers
> without actual benchmarks - which unlike you, i have. comparing using gl for 
> 2d
> rendering vs cpu. it is a relatively fair test. we were in the context of
> clutter vs efl which is is primarily the world of 2d ui rendering. we were not
> talking about FPS's etc.
> 
> i will also point out that software gl implementations are very far from
> optimal. very far. no attention is paid beyond just making it correct/work. 
> the
> intent is to go via hardware.
> 
> you quote figures that are not true - given the context. clutter does do 3d -
> and do effects. but it's primary use is 2d with "3d bonus effects" from
> everything i have seen. it is NOT an FPS engine. neither is EFL. my problem is
> that you like to quote fallacies on efl's part (eg it saturates your cpu which
> is false - if you use the gl engine - which means you are doing just what
> clutter does). you quote speedup numbers that i know are just not true and i
> have numbers to prove it. they are nowhere near the 100x you quote. if you are
> going to state that clutter is far superior as it's faster because gl is 100x
> faster - then that is a fallacy. it'd be good to stick to facts. people read
> this list and then just take what you say as "the truth" unless someone calls
> you out on your figures and disputes them.
> 

My 100x comment was intended as a very general one comparing general
wide Clutter functionality to doing the same thing in software, not
specifically just evas limited functionality. But if it keeps you happy
Im sure, like in your tests, there are situations where 'many 100x' is
way off the mark but at the same time there are situations that are
actually many 1000x... 

   == Matthew

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