Hi;

On Tue, 2008-11-11 at 06:25 -0800, Ian Lawrence wrote:
> 
> Others are looking at performance issues too
> http://lists.o-hand.com/clutter/1209.html
> and it seems loading images into GL textures is an expensive process
> which can only realistically be achieved with extra hardware and/or
> some future caching system . This cost needs to be taken into
> consideration when other solutions like EFL already exist and have
> been proven to work well in this space.

Uuhhh - if your saying you take a hit in moving image data from system
to texture memory then yes of course you will on certain hardware
setups. How much this hit is and how relevant that is to the real world
is debatable *but* this is a dumb argument anyway Clutter on GPU will
outperform many 100x in terms of rendering operations (and more)
compared to software only options. If it did not, GPU's would not exist.

> 
> Ever since Emmanuele pointed out the class clutter.Script(GObject) to
> me I thought that this could be a good place  for function calls like
> clutter.Script.compress_objects and clutter.Script.cache_objects
> 

You've completely lost me here - I suggest if you have specific Clutter
questions you move them to the Clutter list.

  == Matthew

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