Hi; On Tue, 2008-11-11 at 06:25 -0800, Ian Lawrence wrote: > > Others are looking at performance issues too > http://lists.o-hand.com/clutter/1209.html > and it seems loading images into GL textures is an expensive process > which can only realistically be achieved with extra hardware and/or > some future caching system . This cost needs to be taken into > consideration when other solutions like EFL already exist and have > been proven to work well in this space.
Uuhhh - if your saying you take a hit in moving image data from system to texture memory then yes of course you will on certain hardware setups. How much this hit is and how relevant that is to the real world is debatable *but* this is a dumb argument anyway Clutter on GPU will outperform many 100x in terms of rendering operations (and more) compared to software only options. If it did not, GPU's would not exist. > > Ever since Emmanuele pointed out the class clutter.Script(GObject) to > me I thought that this could be a good place for function calls like > clutter.Script.compress_objects and clutter.Script.cache_objects > You've completely lost me here - I suggest if you have specific Clutter questions you move them to the Clutter list. == Matthew --------------------------------------------------------------------- Intel Corporation (UK) Limited Registered No. 1134945 (England) Registered Office: Pipers Way, Swindon SN3 1RJ VAT No: 860 2173 47 This e-mail and any attachments may contain confidential material for the sole use of the intended recipient(s). Any review or distribution by others is strictly prohibited. If you are not the intended recipient, please contact the sender and delete all copies. _______________________________________________ Moblin dev Mailing List [email protected] To manage or unsubscribe from this mailing list visit: https://lists.moblin.org/mailman/listinfo/dev or your user account on http://moblin.org once logged in. For more information on the Moblin Developer Mailing lists visit: http://moblin.org/community/mailing-lists
