Hi, see below On 03/28/2014 09:25 AM, 황석연 wrote: > The legacy "VirtGL" logic is planned to be removed from the next version of > Tizen emulator. > > Is there any possibility that "check-gl" is falsely valued even when YaGL > could be enabled because of the differences between check-gl based on > "VirtGL" and "YaGL"? Don't think so, but anyway, check-gl is part of VirtGL code and if that's going to be removed then I guess we need to at least remove VirtGL dependencies, so ok, I'll update it.
> > Also, in regard to GL acceleration enable in remote, I'd like to test why > check-gl fails when ran using Jenkins. > However, because of my lack of knowledge in this context, I can't decide > where to put what log in check-gl. > If you can advise me on how to modify check-gl and what information is > needed, I'll run check-gl through Jenkins and notify you of the results. I see. I think I'll need to see this for myself, I'll install jenkins and take a look at that failure, I'll then let you know. I'll also update check-gl to be more verbose so that the reason for failure is clear. Thanks. > > > > Thanks. > > > > ------- *Original Message* ------- > > *Sender* : Stanislav Vorobiov<[email protected]> Expert > Engineer/SRR-Tizen S/W Group/삼성전자 > > *Date* : 2014-03-25 19:02 (GMT+09:00) > > *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. > > > > Hi, > > And what kind of information "check-gl" should produce exactly ? Technically, > we don't have any > "extra" OpenGL requirements comparing to VirtGL's, but we can run in several > "modes": > * legacy - Using host OpenGL 2.1, this limits guest to OpenGL ES v1 and v2 > * OpenGL 3.1 - Using OpenGL core contexts, this still limits guest to OpenGL > ES v1 and v2 > * OpenGL 3.1 + GL_ARB_ES3_compatibility - Same as above, but guest can also > run OpenGL ES v3 > * OpenGL 3.2 - Same as above, but with guest shader translation > Would this information be useful in check-gl ? Also, what are use-cases for > check-gl, is it only > running from emulator-manager to check if GPU switch should be enabled ? If > yes, then no rewriting > is required > > On 03/25/2014 07:36 AM, SeokYeon Hwang wrote: >> Hi stanislav, jinhyoung Jo. >> >> >> >> Could you rewrite "check-gl" for Windows, Linux and Mac ?? >> >> Current "check-gl" produce only restrict information and it was made based >> on the legacy "VirtGL". >> >> I think now is a good time to upgrade "check-gl" including kind logs. >> >> >> >> What do you think about it ? >> >> >> >> ------- *Original Message* ------- >> >> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >> >> *Date* : 2014-03-24 17:35 (GMT+09:00) >> >> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >> >> >> >> Hi, >> >> The problem with RDP is not that it's unable to draw stuff, but acquiring >> the right device, RDP sessions >> use DISPLAY_DEVICE_MIRRORING_DRIVER instead of DISPLAY_DEVICE_PRIMARY_DEVICE >> as you mentioned yourself >> earlier and you can't have GL or DirectX acceleration with that. That's why >> there're things such as RemoteFX - you can try >> using that, but I'm not sure that it'll work for OpenGL (it works for >> DirectX) and there're some special OS requirements for it. >> >> But what I don't understand why doesn't jenkins agent work with GL, it >> should work. Are there any logs, what >> do they say ? Sorry, but I really don't understand what RDP has to do with >> all this... >> If you want to use RDP for more than jenkins, i.e. remote display then IMHO >> it probably won't do, it'll not be able >> to utilize host GPU resources >> >> On 03/24/2014 11:56 AM, SeokYeon Hwang wrote: >>> Unfortunately it doesn't work. >>> >>> We should try to find the way. >>> >>> >>> >>> Anyway, is there no way to enable GL acceleration on windows RDP ?? >>> >>> Even though it could not draw on real display - we can not see that, It's >>> OK. >>> >>> It can be used for remote display or remote auto testing. >>> >>> >>> >>> Thanks. >>> >>> >>> >>> ------- *Original Message* ------- >>> >>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>> >>> *Date* : 2014-03-19 16:19 (GMT+09:00) >>> >>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>> >>> >>> >>> Hi, >>> >>> I see. Is jenkins agent configured as a windows service ? If yes, m.b. this >>> can help: >>> >>> http://jenkins-ci.361315.n4.nabble.com/DirectX-and-Jenkins-td4525448.html >>> >>> IMHO this problem is not related to RDP at all, jenkins does not use RDP, >>> it simply runs your app >>> and can't initialize OpenGL since service may not be allowed to be >>> interactive. Does jenkins slave >>> service has "allowed interactive" enabled in service properties ? >>> >>> On 03/19/2014 10:51 AM, SeokYeon Hwang wrote: >>>> We already running auto-test exactly same method described that >>>> instruction. >>>> >>>> We can run emulator and can do test, but we can not enable GL acceleration >>>> and can not run GL test. >>>> >>>> Maybe, the jenkins JNLP agent using windows RDP logic. >>>> >>>> >>>> >>>> You can test it using "windows remote desktop". >>>> >>>> 1. In PC (A), Windows, open "cmd" window. >>>> >>>> 2. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce >>>> positive results. >>>> >>>> 3. In PC (B), connect to PC (A) via "mstsc.exe" (Windows Remote Desktop >>>> client). >>>> >>>> 4. You can see already opened "cmd" window that contains positive result >>>> of "check-gl.exe". >>>> >>>> 5. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce >>>> negative results. >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> ------- *Original Message* ------- >>>> >>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>> >>>> *Date* : 2014-03-19 14:58 (GMT+09:00) >>>> >>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>>> >>>> >>>> >>>> Hi, >>>> >>>> I didn't use jenkins for quite a while and I don't have it installed to >>>> check, but >>>> it seems that jenkins can run tests using interactive logon, thus, it can >>>> run accelerated apps. >>>> >>>> Some quick googling shows: >>>> >>>> http://stackoverflow.com/questions/19441324/how-to-run-gui-tests-on-a-jenkins-windows-slave-without-remote-desktop-connectio >>>> >>>> On 03/19/2014 06:25 AM, SeokYeon Hwang wrote: >>>>> We are running auto-test using "jenkins". >>>>> >>>>> A "jenkins" master node trigger "tests" in slave nodes with various OS >>>>> via JNLP Agent. >>>>> >>>>> We can use GL acceleration with linux, macos slaves, but we can not use >>>>> it with Windows slaves. >>>>> >>>>> That is our issue currently encountered. >>>>> >>>>> >>>>> >>>>> Thanks. >>>>> >>>>> >>>>> >>>>> ------- *Original Message* ------- >>>>> >>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>> >>>>> *Date* : 2014-03-18 21:36 (GMT+09:00) >>>>> >>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>>>> >>>>> >>>>> >>>>> Hi, >>>>> >>>>> Thanks, but our case is to run the emulator itself remotely, i.e. this is >>>>> a little different. >>>>> >>>>> BTW, TigerVNC indeed works, OpenGL apps and emulator can be launched >>>>> remotely but within a single session. >>>>> SeokYeon, will that do for auto-tests ? >>>>> >>>>> On 03/18/2014 04:05 PM, Roman Kubiak wrote: >>>>>> x11vnc works well, i tested it with the M0 target and got the tizen >>>>>> display from the phone on my desktop. I remember doing the same trick >>>>>> @home with XBMC, and i know XBMC uses some sort of hardware acceleration >>>>>> technique to run so x11vnc mirrors >> that, but >>>>>> you'll need to install it inside the emulator, i had to build it myself >>>>>> for ARM. >>>>>> >>>>>> best regards >>>>>> On 03/18/2014 12:50 PM, Stanislav Vorobiov wrote: >>>>>>> Hi, >>>>>>> >>>>>>> Is it so important to use RDP, why not try VNC ? IMHO this topic covers >>>>>>> it: >>>>>>> >>>>>>> http://www.opengl.org/discussion_boards/showthread.php/164372-Remote-Desktop >>>>>>> >>>>>>> On 03/18/2014 01:43 PM, 황석연 wrote: >>>>>>>> So using GL acceleration via DISPLAY_DEVICE_PRIMARY_DEVICE within >>>>>>>> Windows remoting session is impossible ?? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Or, could you try this ?? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------- *Original Message* ------- >>>>>>>> >>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>>>> >>>>>>>> *Date* : 2014-03-18 15:47 (GMT+09:00) >>>>>>>> >>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>> acceleration. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Oh, you mean you launch QEMU itself from withing remoting session and >>>>>>>> GL caps test doesn't pass. Yes this is expected. >>>>>>>> >>>>>>>> Have you tried doing it on linux ? m.b. AIGLX can help in this case. >>>>>>>> >>>>>>>> And regarding windows RDP, quick googling revealed that you can't have >>>>>>>> 3D acceleration in remote sessions, though it's possible, but it's >>>>>>>> really slow >>>>>>>> and this is for DirectX only and I'm not sure if it'll work for OpenGL: >>>>>>>> >>>>>>>> http://stackoverflow.com/questions/272537/direct3d-over-remote-desktop >>>>>>>> >>>>>>>> On 03/18/2014 08:03 AM, SeokYeon Hwang wrote: >>>>>>>>> I'm not talking about a specific issue. >>>>>>>>> >>>>>>>>> I'd like to discuss about the possible solutions regarding the >>>>>>>>> auto-test issues, and add new functionalities if needed. >>>>>>>>> >>>>>>>>> Currently, it is possible to use "spice" on Linux host. >>>>>>>>> >>>>>>>>> However, on Windows host, it is unfeasible to run tests using Spice >>>>>>>>> because of the Spice server's inability to support Windows host yet. >>>>>>>>> >>>>>>>>> So, I suggest running tests using Windows RDP for now. >>>>>>>>> >>>>>>>>> (I haven't yet found out whether Windows RDP can send screens drawn >>>>>>>>> with GL to clients or not. >>>>>>>>> >>>>>>>>> Even if it can't send the screens, as long as it can be enabled we >>>>>>>>> may use it in auto-tests.) >>>>>>>>> >>>>>>>>> The first issue we encouter is that it cannot pass the GL capability >>>>>>>>> test when connected remotely from RDP. >>>>>>>>> >>>>>>>>> When we run "check-gl.exe" in Tizen SDK, the result becomes false. >>>>>>>>> >>>>>>>>> It is because of the fact that the display device is >>>>>>>>> DISPLAY_DEVICE_MIRRORING_DRIVER. >>>>>>>>> >>>>>>>>> If we can find a solution to this issue, we can at least solve the >>>>>>>>> auto-test issue. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> If you have any other suggestions, please feel free to tell me. >>>>>>>>> >>>>>>>>> Thanks. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------- *Original Message* ------- >>>>>>>>> >>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>>>>> >>>>>>>>> *Date* : 2014-03-17 17:40 (GMT+09:00) >>>>>>>>> >>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>>> acceleration. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Hi, SeokYeon >>>>>>>>> >>>>>>>>> So, if I understand correctly, you've launched the emulator on one >>>>>>>>> machine and >>>>>>>>> then try to connect to it from different machine using RDP, right ? >>>>>>>>> >>>>>>>>> So, RDP basically presents QEMU graphic console contents to the >>>>>>>>> client, i.e. GL acceleration >>>>>>>>> should happen on server as usual, right ? >>>>>>>>> >>>>>>>>> How can I reproduce this ? What command line should be used to launch >>>>>>>>> qemu in server mode so >>>>>>>>> RDP clients are able to connect ? >>>>>>>>> >>>>>>>>> Do I need some special RDP client or can I use standard window's RDP >>>>>>>>> for example ? >>>>>>>>> >>>>>>>>> On 03/17/2014 12:18 PM, SeokYeon Hwang wrote: >>>>>>>>>> Yes, the remote approach is likely to be based on "spice", or any >>>>>>>>>> other solution with similar features. >>>>>>>>>> >>>>>>>>>> When considering remote execution, we have to run the emulator from >>>>>>>>>> remote, >>>>>>>>>> >>>>>>>>>> and bring the screen to us using "spice" or a similar solution. >>>>>>>>>> >>>>>>>>>> But, there's a problem. >>>>>>>>>> >>>>>>>>>> When we use Windows Remote Desktop to connect and run GL capability >>>>>>>>>> tests, the result is "false". >>>>>>>>>> >>>>>>>>>> Because the device which Remote Desktop uses does not utilize >>>>>>>>>> DISPLAY_DEVICE_PRIMARY_DEVICE which supports GL, but rather >>>>>>>>>> DISPLAY_DEVICE_MIRRORING_DRIVER. >>>>>>>>>> >>>>>>>>>> (http://msdn.microsoft.com/en-us/library/windows/desktop/dd183569%28v=vs.85%29.aspx) >>>>>>>>>> >>>>>>>>>> While different from Windows, Linux is believed to have limitations >>>>>>>>>> in GL acceleration as well. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> The same thing happens when we run tests using CI tools such as >>>>>>>>>> Jenkins, >>>>>>>>>> >>>>>>>>>> since the Jenkins' master node connects to each of the OS slave >>>>>>>>>> nodes and run the tests. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Being not an expert about these issues, I'd like to discuss and find >>>>>>>>>> solutions together. >>>>>>>>>> >>>>>>>>>> Thanks. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------- *Original Message* ------- >>>>>>>>>> >>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>>>>>> >>>>>>>>>> *Date* : 2014-03-14 15:36 (GMT+09:00) >>>>>>>>>> >>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>>>> acceleration. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Hi, SeokYeon >>>>>>>>>> >>>>>>>>>> Could you provide more info on the remote approach being used ? It's >>>>>>>>>> based on spice, right ? >>>>>>>>>> >>>>>>>>>> What does "PRIMARY DISPLAY DEVICE" mean in this context ? >>>>>>>>>> >>>>>>>>>> What does "emulator remote execution" and "emulator GL auto test on >>>>>>>>>> CI tool" mean ? >>>>>>>>>> >>>>>>>>>> These lines: >>>>>>>>>> >>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to >>>>>>>>>>> remote host PC. >>>>>>>>>>> >>>>>>>>>>> In case of "emulator remote execution", the drawing image can get >>>>>>>>>>> another way into my "MONITOR SCREEN". >>>>>>>>>> Are also not clear to me. Could you give some overview of this so >>>>>>>>>> that we could >>>>>>>>>> get a better picture of what's going on. >>>>>>>>>> >>>>>>>>>> Thanks. >>>>>>>>>> >>>>>>>>>> On 03/14/2014 06:12 AM, 황석연 wrote: >>>>>>>>>>> Hi, stanislav and other emulator GL acceleration developer. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> When we connect host PC on remote, we can not trun on GL >>>>>>>>>>> acceleration. >>>>>>>>>>> >>>>>>>>>>> Because "remote desktop" did not use PRIMARY DISPLAY DEVICE. >>>>>>>>>>> >>>>>>>>>>> Is there no method to enable GL acceleration on remote ?? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> It is related with "emulator remote execution" and "emulator GL >>>>>>>>>>> auto test on CI tool". >>>>>>>>>>> >>>>>>>>>>> How can we use GL acceleration via remote connection ? >>>>>>>>>>> >>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to >>>>>>>>>>> remote host PC. >>>>>>>>>>> >>>>>>>>>>> In case of "emulator remote execution", the drawing image can get >>>>>>>>>>> another way into my "MONITOR SCREEN". >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Thanks. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> Dev mailing list >>>>>>>>>>> [email protected] >>>>>>>>>>> https://lists.tizen.org/listinfo/dev >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> Dev mailing list >>>>>>> [email protected] >>>>>>> https://lists.tizen.org/listinfo/dev >>>>>> >>>>>> -- >>>>>> -------------- >>>>>> Roman Kubiak >>>>>> -------------- >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Dev mailing list >>>>>> [email protected] >>>>>> https://lists.tizen.org/listinfo/dev >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> > > > > > > > _______________________________________________ Dev mailing list [email protected] https://lists.tizen.org/listinfo/dev
