Hi, see below

On 04/01/2014 01:02 PM, 황석연 wrote:
> Hi stanislav,
> 
>  
> 
> How did you configure jenkins slave machine ??
I didn't do any special configuration at all

> 
>  
> 
> We run jenkins agent at slave with a command "javaws 
> http://jenkins_master_ip:port/computer/Windows-8-32/slave-agent.jnlp";,
> 
> and then I access "jenkins_master" via web interface and run the test.
I just open the browser in slave, got to http://jenkins/computer/test and click 
"Launch" - that launches the agent.
I then start the test.

> 
>  
> 
> I tried it again with new "check-gl" you just modified,
> 
> I got "ERROR - Unable to obtain WGL extension string" that is the exact same 
> result with RDP.
It looks like your jenkins agent opens some new session that's not interactive, 
that's why WGL fails.
I think it may be because you've installed jenkins as a service earlier, can 
you check the service list, does
it contains jenkins ?

> 
>  
> 
> In real console (not RDP or jenkins slave), a "check-gl" produce
> 
> INFO  - Host OpenGL 2.1 - supported
> INFO  - + GL_VENDOR = NVIDIA Corporation
> INFO  - + GL_RENDERER = GeForce GT 620/PCIe/SSE2
> INFO  - + GL_VERSION = 4.4.0
> INFO  - Host OpenGL 3.1 - supported
> INFO  - + GL_VENDOR = NVIDIA Corporation
> INFO  - + GL_RENDERER = GeForce GT 620/PCIe/SSE2
> INFO  - + GL_VERSION = 4.4.0
> INFO  - Host OpenGL 3.2 - supported
> INFO  - + GL_VENDOR = NVIDIA Corporation
> INFO  - + GL_RENDERER = GeForce GT 620/PCIe/SSE2
> INFO  - + GL_VERSION = 3.2.0
> INFO  - Guest OpenGL ES v1_CM - supported
> INFO  - Guest OpenGL ES 2.0 - supported
> INFO  - Guest OpenGL ES 3.0 - supported
> INFO  - Host has hardware GL acceleration!
> 
>  
> 
>  
> 
> ------- *Original Message* -------
> 
> *Sender* : Stanislav Vorobiov<[email protected]> Expert 
> Engineer/SRR-Tizen S/W Group/삼성전자
> 
> *Date* : 2014-03-28 18:22 (GMT+09:00)
> 
> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
> 
>  
> 
> Hi,
> 
> I've just tried launching jenkins job via JNLP, the job consists of launching 
> check-gl.exe, here's the output:
> 
> Started by user stas
> Building remotely on nvidia (emul) in workspace workspace/test
> [test] $ cmd /c call 
> C:\Users\testuser\AppData\Local\Temp\hudson4187968535345557759.bat
> 
> C:\Users\testuser\AppData\Local\Temp\workspace\test>check-gl.exe
> WGL_ARB_render_texture supported!
> Render to texture supported, add attributes in array!
> GL VENDOR NVIDIA Corporation
> GL RENDERER GeForce GT 240/PCIe/SSE2
> GL VERSION 3.3.0
> glFormat: 0x000080E1 glType: 0x00001401
> 
> C:\Users\testuser\AppData\Local\Temp\workspace\test>exit 0
> Finished: SUCCESS
> 
> It looks like it succeeded, or am I doing something wrong ?
> 
> On 03/28/2014 10:28 AM, SeokYeon Hwang wrote:
>> @ stanislav,
>>
>>  
>>
>> Thank you very much.
>>
>> You are the best !!!
>>
>>  
>>
>>  
>>
>> ------- *Original Message* -------
>>
>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>
>> *Date* : 2014-03-28 14:46 (GMT+09:00)
>>
>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>
>>  
>>
>> Hi, see below
>>
>> On 03/28/2014 09:25 AM, 황석연 wrote:
>>> The legacy "VirtGL" logic is planned to be removed from the next version of 
>>> Tizen emulator.
>>>
>>> Is there any possibility that "check-gl" is falsely valued even when YaGL 
>>> could be enabled because of the differences between check-gl based on 
>>> "VirtGL" and "YaGL"?
>> Don't think so, but anyway, check-gl is part of VirtGL code and if that's 
>> going to be removed then I guess we need to at least remove VirtGL 
>> dependencies,
>> so ok, I'll update it.
>>
>>>
>>> Also, in regard to GL acceleration enable in remote, I'd like to test why 
>>> check-gl fails when ran using Jenkins.
>>> However, because of my lack of knowledge in this context, I can't decide 
>>> where to put what log in check-gl.
>>> If you can advise me on how to modify check-gl and what information is 
>>> needed, I'll run check-gl through Jenkins and notify you of the results.
>> I see. I think I'll need to see this for myself, I'll install jenkins and 
>> take a look at that failure, I'll then let you know.
>> I'll also update check-gl to be more verbose so that the reason for failure 
>> is clear.
>>
>> Thanks.
>>
>>>
>>>  
>>>
>>> Thanks.
>>>
>>>  
>>>
>>> ------- *Original Message* -------
>>>
>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>
>>> *Date* : 2014-03-25 19:02 (GMT+09:00)
>>>
>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>
>>>  
>>>
>>> Hi,
>>>
>>> And what kind of information "check-gl" should produce exactly ? 
>>> Technically, we don't have any
>>> "extra" OpenGL requirements comparing to VirtGL's, but we can run in 
>>> several "modes":
>>> * legacy - Using host OpenGL 2.1, this limits guest to OpenGL ES v1 and v2
>>> * OpenGL 3.1 - Using OpenGL core contexts, this still limits guest to 
>>> OpenGL ES v1 and v2
>>> * OpenGL 3.1 + GL_ARB_ES3_compatibility - Same as above, but guest can also 
>>> run OpenGL ES v3
>>> * OpenGL 3.2 - Same as above, but with guest shader translation
>>> Would this information be useful in check-gl ? Also, what are use-cases for 
>>> check-gl, is it only
>>> running from emulator-manager to check if GPU switch should be enabled ? If 
>>> yes, then no rewriting
>>> is required
>>>
>>> On 03/25/2014 07:36 AM, SeokYeon Hwang wrote:
>>>> Hi stanislav, jinhyoung Jo.
>>>>
>>>>  
>>>>
>>>> Could you rewrite "check-gl" for Windows, Linux and Mac ??
>>>>
>>>> Current "check-gl" produce only restrict information and it was made based 
>>>> on the legacy "VirtGL".
>>>>
>>>> I think now is a good time to upgrade "check-gl" including kind logs.
>>>>
>>>>  
>>>>
>>>> What do you think about it ?
>>>>
>>>>  
>>>>
>>>> ------- *Original Message* -------
>>>>
>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>
>>>> *Date* : 2014-03-24 17:35 (GMT+09:00)
>>>>
>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>
>>>>  
>>>>
>>>> Hi,
>>>>
>>>> The problem with RDP is not that it's unable to draw stuff, but acquiring 
>>>> the right device, RDP sessions
>>>> use DISPLAY_DEVICE_MIRRORING_DRIVER instead of 
>>>> DISPLAY_DEVICE_PRIMARY_DEVICE as you mentioned yourself
>>>> earlier and you can't have GL or DirectX acceleration with that. That's 
>>>> why there're things such as RemoteFX - you can try
>>>> using that, but I'm not sure that it'll work for OpenGL (it works for 
>>>> DirectX) and there're some special OS requirements for it.
>>>>
>>>> But what I don't understand why doesn't jenkins agent work with GL, it 
>>>> should work. Are there any logs, what
>>>> do they say ? Sorry, but I really don't understand what RDP has to do with 
>>>> all this...
>>>> If you want to use RDP for more than jenkins, i.e. remote display then 
>>>> IMHO it probably won't do, it'll not be able
>>>> to utilize host GPU resources
>>>>
>>>> On 03/24/2014 11:56 AM, SeokYeon Hwang wrote:
>>>>> Unfortunately it doesn't work.
>>>>>
>>>>> We should try to find the way.
>>>>>
>>>>>  
>>>>>
>>>>> Anyway, is there no way to enable GL acceleration on windows RDP ??
>>>>>
>>>>> Even though it could not draw on real display - we can not see that, It's 
>>>>> OK.
>>>>>
>>>>> It can be used for remote display or remote auto testing.
>>>>>
>>>>>  
>>>>>
>>>>> Thanks.
>>>>>
>>>>>  
>>>>>
>>>>> ------- *Original Message* -------
>>>>>
>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>
>>>>> *Date* : 2014-03-19 16:19 (GMT+09:00)
>>>>>
>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>
>>>>>  
>>>>>
>>>>> Hi,
>>>>>
>>>>> I see. Is jenkins agent configured as a windows service ? If yes, m.b. 
>>>>> this can help:
>>>>>
>>>>> http://jenkins-ci.361315.n4.nabble.com/DirectX-and-Jenkins-td4525448.html
>>>>>
>>>>> IMHO this problem is not related to RDP at all, jenkins does not use RDP, 
>>>>> it simply runs your app
>>>>> and can't initialize OpenGL since service may not be allowed to be 
>>>>> interactive. Does jenkins slave
>>>>> service has "allowed interactive" enabled in service properties ?
>>>>>
>>>>> On 03/19/2014 10:51 AM, SeokYeon Hwang wrote:
>>>>>> We already running auto-test exactly same method described that 
>>>>>> instruction.
>>>>>>
>>>>>> We can run emulator and can do test, but we can not enable GL 
>>>>>> acceleration and can not run GL test.
>>>>>>
>>>>>> Maybe, the jenkins JNLP agent using windows RDP logic.
>>>>>>
>>>>>>  
>>>>>>
>>>>>> You can test it using "windows remote desktop".
>>>>>>
>>>>>> 1. In PC (A), Windows, open "cmd" window.
>>>>>>
>>>>>> 2. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce 
>>>>>> positive results.
>>>>>>
>>>>>> 3. In PC (B), connect to PC (A) via "mstsc.exe" (Windows Remote Desktop 
>>>>>> client).
>>>>>>
>>>>>> 4. You can see already opened "cmd" window that contains positive result 
>>>>>> of "check-gl.exe".
>>>>>>
>>>>>> 5. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce 
>>>>>> negative results.
>>>>>>
>>>>>>  
>>>>>>
>>>>>>  
>>>>>>
>>>>>>  
>>>>>>
>>>>>> ------- *Original Message* -------
>>>>>>
>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>
>>>>>> *Date* : 2014-03-19 14:58 (GMT+09:00)
>>>>>>
>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>
>>>>>>  
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> I didn't use jenkins for quite a while and I don't have it installed to 
>>>>>> check, but
>>>>>> it seems that jenkins can run tests using interactive logon, thus, it 
>>>>>> can run accelerated apps.
>>>>>>
>>>>>> Some quick googling shows:
>>>>>>
>>>>>> http://stackoverflow.com/questions/19441324/how-to-run-gui-tests-on-a-jenkins-windows-slave-without-remote-desktop-connectio
>>>>>>
>>>>>> On 03/19/2014 06:25 AM, SeokYeon Hwang wrote:
>>>>>>> We are running auto-test using "jenkins".
>>>>>>>
>>>>>>> A "jenkins" master node trigger "tests" in slave nodes with various OS 
>>>>>>> via JNLP Agent.
>>>>>>>
>>>>>>> We can use GL acceleration with linux, macos slaves, but we can not use 
>>>>>>> it with Windows slaves.
>>>>>>>
>>>>>>> That is our issue currently encountered.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> Thanks.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> ------- *Original Message* -------
>>>>>>>
>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>
>>>>>>> *Date* : 2014-03-18 21:36 (GMT+09:00)
>>>>>>>
>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> Thanks, but our case is to run the emulator itself remotely, i.e. this 
>>>>>>> is a little different.
>>>>>>>
>>>>>>> BTW, TigerVNC indeed works, OpenGL apps and emulator can be launched 
>>>>>>> remotely but within a single session.
>>>>>>> SeokYeon, will that do for auto-tests ?
>>>>>>>
>>>>>>> On 03/18/2014 04:05 PM, Roman Kubiak wrote:
>>>>>>>> x11vnc works well, i tested it with the M0 target and got the tizen 
>>>>>>>> display from the phone on my desktop. I remember doing the same trick 
>>>>>>>> @home with XBMC, and i know XBMC uses some sort of hardware 
>>>>>>>> acceleration technique to run so x11vnc mirrors
>>>> that, but
>>>>>>>> you'll need to install it inside the emulator, i had to build it 
>>>>>>>> myself for ARM.
>>>>>>>>
>>>>>>>> best regards
>>>>>>>> On 03/18/2014 12:50 PM, Stanislav Vorobiov wrote:
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> Is it so important to use RDP, why not try VNC ? IMHO this topic 
>>>>>>>>> covers it:
>>>>>>>>>
>>>>>>>>> http://www.opengl.org/discussion_boards/showthread.php/164372-Remote-Desktop
>>>>>>>>>
>>>>>>>>> On 03/18/2014 01:43 PM, 황석연 wrote:
>>>>>>>>>> So using GL acceleration via DISPLAY_DEVICE_PRIMARY_DEVICE within 
>>>>>>>>>> Windows remoting session is impossible ??
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> Or, could you try this ??
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>
>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>>
>>>>>>>>>> *Date* : 2014-03-18 15:47 (GMT+09:00)
>>>>>>>>>>
>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL 
>>>>>>>>>> acceleration.
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> Oh, you mean you launch QEMU itself from withing remoting session 
>>>>>>>>>> and GL caps test doesn't pass. Yes this is expected.
>>>>>>>>>>
>>>>>>>>>> Have you tried doing it on linux ? m.b. AIGLX can help in this case.
>>>>>>>>>>
>>>>>>>>>> And regarding windows RDP, quick googling revealed that you can't 
>>>>>>>>>> have 3D acceleration in remote sessions, though it's possible, but 
>>>>>>>>>> it's really slow
>>>>>>>>>> and this is for DirectX only and I'm not sure if it'll work for 
>>>>>>>>>> OpenGL:
>>>>>>>>>>
>>>>>>>>>> http://stackoverflow.com/questions/272537/direct3d-over-remote-desktop
>>>>>>>>>>
>>>>>>>>>> On 03/18/2014 08:03 AM, SeokYeon Hwang wrote:
>>>>>>>>>>> I'm not talking about a specific issue.
>>>>>>>>>>>
>>>>>>>>>>> I'd like to discuss about the possible solutions regarding the 
>>>>>>>>>>> auto-test issues, and add new functionalities if needed.
>>>>>>>>>>>
>>>>>>>>>>> Currently, it is possible to use "spice" on Linux host.
>>>>>>>>>>>
>>>>>>>>>>> However, on Windows host, it is unfeasible to run tests using Spice 
>>>>>>>>>>> because of the Spice server's inability to support Windows host yet.
>>>>>>>>>>>
>>>>>>>>>>> So, I suggest running tests using Windows RDP for now.
>>>>>>>>>>>
>>>>>>>>>>> (I haven't yet found out whether Windows RDP can send screens drawn 
>>>>>>>>>>> with GL to clients or not.
>>>>>>>>>>>
>>>>>>>>>>> Even if it can't send the screens, as long as it can be enabled we 
>>>>>>>>>>> may use it in auto-tests.)
>>>>>>>>>>>
>>>>>>>>>>> The first issue we encouter is that it cannot pass the GL 
>>>>>>>>>>> capability test when connected remotely from RDP.
>>>>>>>>>>>
>>>>>>>>>>> When we run "check-gl.exe" in Tizen SDK, the result becomes false.
>>>>>>>>>>>
>>>>>>>>>>> It is because of the fact that the display device is 
>>>>>>>>>>> DISPLAY_DEVICE_MIRRORING_DRIVER.
>>>>>>>>>>>
>>>>>>>>>>> If we can find a solution to this issue, we can at least solve the 
>>>>>>>>>>> auto-test issue.
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>> If you have any other suggestions, please feel free to tell me.
>>>>>>>>>>>
>>>>>>>>>>> Thanks.
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>>
>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W 
>>>>>>>>>>> Group/삼성전자
>>>>>>>>>>>
>>>>>>>>>>> *Date* : 2014-03-17 17:40 (GMT+09:00)
>>>>>>>>>>>
>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL 
>>>>>>>>>>> acceleration.
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>> Hi, SeokYeon
>>>>>>>>>>>
>>>>>>>>>>> So, if I understand correctly, you've launched the emulator on one 
>>>>>>>>>>> machine and
>>>>>>>>>>> then try to connect to it from different machine using RDP, right ?
>>>>>>>>>>>
>>>>>>>>>>> So, RDP basically presents QEMU graphic console contents to the 
>>>>>>>>>>> client, i.e. GL acceleration
>>>>>>>>>>> should happen on server as usual, right ?
>>>>>>>>>>>
>>>>>>>>>>> How can I reproduce this ? What command line should be used to 
>>>>>>>>>>> launch qemu in server mode so
>>>>>>>>>>> RDP clients are able to connect ?
>>>>>>>>>>>
>>>>>>>>>>> Do I need some special RDP client or can I use standard window's 
>>>>>>>>>>> RDP for example ?
>>>>>>>>>>>
>>>>>>>>>>> On 03/17/2014 12:18 PM, SeokYeon Hwang wrote:
>>>>>>>>>>>> Yes, the remote approach is likely to be based on "spice", or any 
>>>>>>>>>>>> other solution with similar features.
>>>>>>>>>>>>
>>>>>>>>>>>> When considering remote execution, we have to run the emulator 
>>>>>>>>>>>> from remote,
>>>>>>>>>>>>
>>>>>>>>>>>> and bring the screen to us using "spice" or a similar solution.
>>>>>>>>>>>>
>>>>>>>>>>>> But, there's a problem.
>>>>>>>>>>>>
>>>>>>>>>>>> When we use Windows Remote Desktop to connect and run GL 
>>>>>>>>>>>> capability tests, the result is "false".
>>>>>>>>>>>>
>>>>>>>>>>>> Because the device which Remote Desktop uses does not utilize 
>>>>>>>>>>>> DISPLAY_DEVICE_PRIMARY_DEVICE which supports GL, but rather 
>>>>>>>>>>>> DISPLAY_DEVICE_MIRRORING_DRIVER.
>>>>>>>>>>>>
>>>>>>>>>>>> (http://msdn.microsoft.com/en-us/library/windows/desktop/dd183569%28v=vs.85%29.aspx)
>>>>>>>>>>>>
>>>>>>>>>>>> While different from Windows, Linux is believed to have 
>>>>>>>>>>>> limitations in GL acceleration as well.
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> The same thing happens when we run tests using CI tools such as 
>>>>>>>>>>>> Jenkins,
>>>>>>>>>>>>
>>>>>>>>>>>> since the Jenkins' master node connects to each of the OS slave 
>>>>>>>>>>>> nodes and run the tests.
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> Being not an expert about these issues, I'd like to discuss and 
>>>>>>>>>>>> find solutions together.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>>>
>>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W 
>>>>>>>>>>>> Group/삼성전자
>>>>>>>>>>>>
>>>>>>>>>>>> *Date* : 2014-03-14 15:36 (GMT+09:00)
>>>>>>>>>>>>
>>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL 
>>>>>>>>>>>> acceleration.
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> Hi, SeokYeon
>>>>>>>>>>>>
>>>>>>>>>>>> Could you provide more info on the remote approach being used ? 
>>>>>>>>>>>> It's based on spice, right ?
>>>>>>>>>>>>
>>>>>>>>>>>> What does "PRIMARY DISPLAY DEVICE" mean in this context ?
>>>>>>>>>>>>
>>>>>>>>>>>> What does "emulator remote execution" and "emulator GL auto test 
>>>>>>>>>>>> on CI tool" mean ?
>>>>>>>>>>>>
>>>>>>>>>>>> These lines:
>>>>>>>>>>>>
>>>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to 
>>>>>>>>>>>>> remote host PC.
>>>>>>>>>>>>>
>>>>>>>>>>>>> In case of "emulator remote execution", the drawing image can get 
>>>>>>>>>>>>> another way into my "MONITOR SCREEN".
>>>>>>>>>>>> Are also not clear to me. Could you give some overview of this so 
>>>>>>>>>>>> that we could
>>>>>>>>>>>> get a better picture of what's going on.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>
>>>>>>>>>>>> On 03/14/2014 06:12 AM, 황석연 wrote:
>>>>>>>>>>>>> Hi, stanislav and other emulator GL acceleration developer.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>> When we connect host PC on remote, we can not trun on GL 
>>>>>>>>>>>>> acceleration.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Because "remote desktop" did not use PRIMARY DISPLAY DEVICE.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Is there no method to enable GL acceleration on remote ??
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>> It is related with "emulator remote execution" and "emulator GL 
>>>>>>>>>>>>> auto test on CI tool".
>>>>>>>>>>>>>
>>>>>>>>>>>>> How can we use GL acceleration via remote connection ?
>>>>>>>>>>>>>
>>>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to 
>>>>>>>>>>>>> remote host PC.
>>>>>>>>>>>>>
>>>>>>>>>>>>> In case of "emulator remote execution", the drawing image can get 
>>>>>>>>>>>>> another way into my "MONITOR SCREEN".
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Dev mailing list
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Dev mailing list
>>>>>>>>> [email protected]
>>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>
>>>>>>>> --
>>>>>>>> --------------
>>>>>>>>  Roman Kubiak
>>>>>>>> --------------
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Dev mailing list
>>>>>>>> [email protected]
>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>
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