Title: Samsung Enterprise Portal mySingle

@ stanislav,

 

Thank you very much.

You are the best !!!

 

 

------- Original Message -------

Sender : Stanislav Vorobiov<[email protected]> Expert Engineer/SRR-Tizen S/W Group/삼성전자

Date : 2014-03-28 14:46 (GMT+09:00)

Title : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.

 

Hi, see below

On 03/28/2014 09:25 AM, 황석연 wrote:
> The legacy "VirtGL" logic is planned to be removed from the next version of Tizen emulator.
>
> Is there any possibility that "check-gl" is falsely valued even when YaGL could be enabled because of the differences between check-gl based on "VirtGL" and "YaGL"?
Don't think so, but anyway, check-gl is part of VirtGL code and if that's going to be removed then I guess we need to at least remove VirtGL dependencies,
so ok, I'll update it.

>
> Also, in regard to GL acceleration enable in remote, I'd like to test why check-gl fails when ran using Jenkins.
> However, because of my lack of knowledge in this context, I can't decide where to put what log in check-gl.
> If you can advise me on how to modify check-gl and what information is needed, I'll run check-gl through Jenkins and notify you of the results.
I see. I think I'll need to see this for myself, I'll install jenkins and take a look at that failure, I'll then let you know.
I'll also update check-gl to be more verbose so that the reason for failure is clear.

Thanks.

>
>  
>
> Thanks.
>
>  
>
> ------- *Original Message* -------
>
> *Sender* : Stanislav Vorobiov Expert Engineer/SRR-Tizen S/W Group/삼성전자
>
> *Date* : 2014-03-25 19:02 (GMT+09:00)
>
> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>
>  
>
> Hi,
>
> And what kind of information "check-gl" should produce exactly ? Technically, we don't have any
> "extra" OpenGL requirements comparing to VirtGL's, but we can run in several "modes":
> * legacy - Using host OpenGL 2.1, this limits guest to OpenGL ES v1 and v2
> * OpenGL 3.1 - Using OpenGL core contexts, this still limits guest to OpenGL ES v1 and v2
> * OpenGL 3.1 + GL_ARB_ES3_compatibility - Same as above, but guest can also run OpenGL ES v3
> * OpenGL 3.2 - Same as above, but with guest shader translation
> Would this information be useful in check-gl ? Also, what are use-cases for check-gl, is it only
> running from emulator-manager to check if GPU switch should be enabled ? If yes, then no rewriting
> is required
>
> On 03/25/2014 07:36 AM, SeokYeon Hwang wrote:
>> Hi stanislav, jinhyoung Jo.
>>
>>  
>>
>> Could you rewrite "check-gl" for Windows, Linux and Mac ??
>>
>> Current "check-gl" produce only restrict information and it was made based on the legacy "VirtGL".
>>
>> I think now is a good time to upgrade "check-gl" including kind logs.
>>
>>  
>>
>> What do you think about it ?
>>
>>  
>>
>> ------- *Original Message* -------
>>
>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>
>> *Date* : 2014-03-24 17:35 (GMT+09:00)
>>
>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>
>>  
>>
>> Hi,
>>
>> The problem with RDP is not that it's unable to draw stuff, but acquiring the right device, RDP sessions
>> use DISPLAY_DEVICE_MIRRORING_DRIVER instead of DISPLAY_DEVICE_PRIMARY_DEVICE as you mentioned yourself
>> earlier and you can't have GL or DirectX acceleration with that. That's why there're things such as RemoteFX - you can try
>> using that, but I'm not sure that it'll work for OpenGL (it works for DirectX) and there're some special OS requirements for it.
>>
>> But what I don't understand why doesn't jenkins agent work with GL, it should work. Are there any logs, what
>> do they say ? Sorry, but I really don't understand what RDP has to do with all this...
>> If you want to use RDP for more than jenkins, i.e. remote display then IMHO it probably won't do, it'll not be able
>> to utilize host GPU resources
>>
>> On 03/24/2014 11:56 AM, SeokYeon Hwang wrote:
>>> Unfortunately it doesn't work.
>>>
>>> We should try to find the way.
>>>
>>>  
>>>
>>> Anyway, is there no way to enable GL acceleration on windows RDP ??
>>>
>>> Even though it could not draw on real display - we can not see that, It's OK.
>>>
>>> It can be used for remote display or remote auto testing.
>>>
>>>  
>>>
>>> Thanks.
>>>
>>>  
>>>
>>> ------- *Original Message* -------
>>>
>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>
>>> *Date* : 2014-03-19 16:19 (GMT+09:00)
>>>
>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>
>>>  
>>>
>>> Hi,
>>>
>>> I see. Is jenkins agent configured as a windows service ? If yes, m.b. this can help:
>>>
>>> http://jenkins-ci.361315.n4.nabble.com/DirectX-and-Jenkins-td4525448.html
>>>
>>> IMHO this problem is not related to RDP at all, jenkins does not use RDP, it simply runs your app
>>> and can't initialize OpenGL since service may not be allowed to be interactive. Does jenkins slave
>>> service has "allowed interactive" enabled in service properties ?
>>>
>>> On 03/19/2014 10:51 AM, SeokYeon Hwang wrote:
>>>> We already running auto-test exactly same method described that instruction.
>>>>
>>>> We can run emulator and can do test, but we can not enable GL acceleration and can not run GL test.
>>>>
>>>> Maybe, the jenkins JNLP agent using windows RDP logic.
>>>>
>>>>  
>>>>
>>>> You can test it using "windows remote desktop".
>>>>
>>>> 1. In PC (A), Windows, open "cmd" window.
>>>>
>>>> 2. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce positive results.
>>>>
>>>> 3. In PC (B), connect to PC (A) via "mstsc.exe" (Windows Remote Desktop client).
>>>>
>>>> 4. You can see already opened "cmd" window that contains positive result of "check-gl.exe".
>>>>
>>>> 5. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce negative results.
>>>>
>>>>  
>>>>
>>>>  
>>>>
>>>>  
>>>>
>>>> ------- *Original Message* -------
>>>>
>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>
>>>> *Date* : 2014-03-19 14:58 (GMT+09:00)
>>>>
>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>
>>>>  
>>>>
>>>> Hi,
>>>>
>>>> I didn't use jenkins for quite a while and I don't have it installed to check, but
>>>> it seems that jenkins can run tests using interactive logon, thus, it can run accelerated apps.
>>>>
>>>> Some quick googling shows:
>>>>
>>>> http://stackoverflow.com/questions/19441324/how-to-run-gui-tests-on-a-jenkins-windows-slave-without-remote-desktop-connectio
>>>>
>>>> On 03/19/2014 06:25 AM, SeokYeon Hwang wrote:
>>>>> We are running auto-test using "jenkins".
>>>>>
>>>>> A "jenkins" master node trigger "tests" in slave nodes with various OS via JNLP Agent.
>>>>>
>>>>> We can use GL acceleration with linux, macos slaves, but we can not use it with Windows slaves.
>>>>>
>>>>> That is our issue currently encountered.
>>>>>
>>>>>  
>>>>>
>>>>> Thanks.
>>>>>
>>>>>  
>>>>>
>>>>> ------- *Original Message* -------
>>>>>
>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>
>>>>> *Date* : 2014-03-18 21:36 (GMT+09:00)
>>>>>
>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>
>>>>>  
>>>>>
>>>>> Hi,
>>>>>
>>>>> Thanks, but our case is to run the emulator itself remotely, i.e. this is a little different.
>>>>>
>>>>> BTW, TigerVNC indeed works, OpenGL apps and emulator can be launched remotely but within a single session.
>>>>> SeokYeon, will that do for auto-tests ?
>>>>>
>>>>> On 03/18/2014 04:05 PM, Roman Kubiak wrote:
>>>>>> x11vnc works well, i tested it with the M0 target and got the tizen display from the phone on my desktop. I remember doing the same trick @home with XBMC, and i know XBMC uses some sort of hardware acceleration technique to run so x11vnc mirrors
>> that, but
>>>>>> you'll need to install it inside the emulator, i had to build it myself for ARM.
>>>>>>
>>>>>> best regards
>>>>>> On 03/18/2014 12:50 PM, Stanislav Vorobiov wrote:
>>>>>>> Hi,
>>>>>>>
>>>>>>> Is it so important to use RDP, why not try VNC ? IMHO this topic covers it:
>>>>>>>
>>>>>>> http://www.opengl.org/discussion_boards/showthread.php/164372-Remote-Desktop
>>>>>>>
>>>>>>> On 03/18/2014 01:43 PM, 황석연 wrote:
>>>>>>>> So using GL acceleration via DISPLAY_DEVICE_PRIMARY_DEVICE within Windows remoting session is impossible ??
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>> Or, could you try this ??
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>> ------- *Original Message* -------
>>>>>>>>
>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>
>>>>>>>> *Date* : 2014-03-18 15:47 (GMT+09:00)
>>>>>>>>
>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>> Oh, you mean you launch QEMU itself from withing remoting session and GL caps test doesn't pass. Yes this is expected.
>>>>>>>>
>>>>>>>> Have you tried doing it on linux ? m.b. AIGLX can help in this case.
>>>>>>>>
>>>>>>>> And regarding windows RDP, quick googling revealed that you can't have 3D acceleration in remote sessions, though it's possible, but it's really slow
>>>>>>>> and this is for DirectX only and I'm not sure if it'll work for OpenGL:
>>>>>>>>
>>>>>>>> http://stackoverflow.com/questions/272537/direct3d-over-remote-desktop
>>>>>>>>
>>>>>>>> On 03/18/2014 08:03 AM, SeokYeon Hwang wrote:
>>>>>>>>> I'm not talking about a specific issue.
>>>>>>>>>
>>>>>>>>> I'd like to discuss about the possible solutions regarding the auto-test issues, and add new functionalities if needed.
>>>>>>>>>
>>>>>>>>> Currently, it is possible to use "spice" on Linux host.
>>>>>>>>>
>>>>>>>>> However, on Windows host, it is unfeasible to run tests using Spice because of the Spice server's inability to support Windows host yet.
>>>>>>>>>
>>>>>>>>> So, I suggest running tests using Windows RDP for now.
>>>>>>>>>
>>>>>>>>> (I haven't yet found out whether Windows RDP can send screens drawn with GL to clients or not.
>>>>>>>>>
>>>>>>>>> Even if it can't send the screens, as long as it can be enabled we may use it in auto-tests.)
>>>>>>>>>
>>>>>>>>> The first issue we encouter is that it cannot pass the GL capability test when connected remotely from RDP.
>>>>>>>>>
>>>>>>>>> When we run "check-gl.exe" in Tizen SDK, the result becomes false.
>>>>>>>>>
>>>>>>>>> It is because of the fact that the display device is DISPLAY_DEVICE_MIRRORING_DRIVER.
>>>>>>>>>
>>>>>>>>> If we can find a solution to this issue, we can at least solve the auto-test issue.
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>> If you have any other suggestions, please feel free to tell me.
>>>>>>>>>
>>>>>>>>> Thanks.
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>
>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>
>>>>>>>>> *Date* : 2014-03-17 17:40 (GMT+09:00)
>>>>>>>>>
>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>> Hi, SeokYeon
>>>>>>>>>
>>>>>>>>> So, if I understand correctly, you've launched the emulator on one machine and
>>>>>>>>> then try to connect to it from different machine using RDP, right ?
>>>>>>>>>
>>>>>>>>> So, RDP basically presents QEMU graphic console contents to the client, i.e. GL acceleration
>>>>>>>>> should happen on server as usual, right ?
>>>>>>>>>
>>>>>>>>> How can I reproduce this ? What command line should be used to launch qemu in server mode so
>>>>>>>>> RDP clients are able to connect ?
>>>>>>>>>
>>>>>>>>> Do I need some special RDP client or can I use standard window's RDP for example ?
>>>>>>>>>
>>>>>>>>> On 03/17/2014 12:18 PM, SeokYeon Hwang wrote:
>>>>>>>>>> Yes, the remote approach is likely to be based on "spice", or any other solution with similar features.
>>>>>>>>>>
>>>>>>>>>> When considering remote execution, we have to run the emulator from remote,
>>>>>>>>>>
>>>>>>>>>> and bring the screen to us using "spice" or a similar solution.
>>>>>>>>>>
>>>>>>>>>> But, there's a problem.
>>>>>>>>>>
>>>>>>>>>> When we use Windows Remote Desktop to connect and run GL capability tests, the result is "false".
>>>>>>>>>>
>>>>>>>>>> Because the device which Remote Desktop uses does not utilize DISPLAY_DEVICE_PRIMARY_DEVICE which supports GL, but rather DISPLAY_DEVICE_MIRRORING_DRIVER.
>>>>>>>>>>
>>>>>>>>>> (http://msdn.microsoft.com/en-us/library/windows/desktop/dd183569%28v=vs.85%29.aspx)
>>>>>>>>>>
>>>>>>>>>> While different from Windows, Linux is believed to have limitations in GL acceleration as well.
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> The same thing happens when we run tests using CI tools such as Jenkins,
>>>>>>>>>>
>>>>>>>>>> since the Jenkins' master node connects to each of the OS slave nodes and run the tests.
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> Being not an expert about these issues, I'd like to discuss and find solutions together.
>>>>>>>>>>
>>>>>>>>>> Thanks.
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>
>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>>
>>>>>>>>>> *Date* : 2014-03-14 15:36 (GMT+09:00)
>>>>>>>>>>
>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>> Hi, SeokYeon
>>>>>>>>>>
>>>>>>>>>> Could you provide more info on the remote approach being used ? It's based on spice, right ?
>>>>>>>>>>
>>>>>>>>>> What does "PRIMARY DISPLAY DEVICE" mean in this context ?
>>>>>>>>>>
>>>>>>>>>> What does "emulator remote execution" and "emulator GL auto test on CI tool" mean ?
>>>>>>>>>>
>>>>>>>>>> These lines:
>>>>>>>>>>
>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to remote host PC.
>>>>>>>>>>>
>>>>>>>>>>> In case of "emulator remote execution", the drawing image can get another way into my "MONITOR SCREEN".
>>>>>>>>>> Are also not clear to me. Could you give some overview of this so that we could
>>>>>>>>>> get a better picture of what's going on.
>>>>>>>>>>
>>>>>>>>>> Thanks.
>>>>>>>>>>
>>>>>>>>>> On 03/14/2014 06:12 AM, 황석연 wrote:
>>>>>>>>>>> Hi, stanislav and other emulator GL acceleration developer.
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>> When we connect host PC on remote, we can not trun on GL acceleration.
>>>>>>>>>>>
>>>>>>>>>>> Because "remote desktop" did not use PRIMARY DISPLAY DEVICE.
>>>>>>>>>>>
>>>>>>>>>>> Is there no method to enable GL acceleration on remote ??
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>> It is related with "emulator remote execution" and "emulator GL auto test on CI tool".
>>>>>>>>>>>
>>>>>>>>>>> How can we use GL acceleration via remote connection ?
>>>>>>>>>>>
>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to remote host PC.
>>>>>>>>>>>
>>>>>>>>>>> In case of "emulator remote execution", the drawing image can get another way into my "MONITOR SCREEN".
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>> Thanks.
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Dev mailing list
>>>>>>>>>>> [email protected]
>>>>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>>  
>>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Dev mailing list
>>>>>>> [email protected]
>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>
>>>>>> --
>>>>>> --------------
>>>>>>  Roman Kubiak
>>>>>> --------------
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Dev mailing list
>>>>>> [email protected]
>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>
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