>From Clutter itself, OpenGL ES is enough, and porting Moblin to ARM or LON
is free, however, IIRC no such projects exist.

Cooper
On Wed, Sep 23, 2009 at 8:01 AM, Fundu <[email protected]> wrote:

> is the opengl requirement because of clutter ?
>
> i thought clutter can use openGL ES (atleast their site says so)
>
> are there any other openGL hard requirement ?
>
> thanks for you input.
>
>
>
> --- On Tue, 9/22/09, Zhengpeng Hou <[email protected]> wrote:
>
> > From: Zhengpeng Hou <[email protected]>
> > Subject: Re: [Moblin Dev] Runing on ARM
> > To: "Fundu" <[email protected]>
> > Cc: [email protected]
> > Date: Tuesday, September 22, 2009, 4:27 PM
>  > you need opengl support on ARM
> > firstly, even opengles is not enough.
> >
> > On Wed, Sep 23, 2009 at 5:25 AM, Fundu <[email protected]>
> > wrote:
> > > I know moblin has intel's blessing.
> > >
> > > but just wondering if there are any ports available to
> > run on say a beagleboard.
> > >
> > > anypointers would be helpful.
> > >
> > > thanks !
> > >
> > > Fundu
> > >
> > >
> > >
> > >
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> > >
> >
>
>
>
>
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