typo, it should be Nvidia's ION.

On Thu, Sep 24, 2009 at 2:13 AM, Fundu <[email protected]> wrote:

> Cooper,
> thanks for the input, there are couple of things that i didn't understand.
>
> 1) so porting to ARM is possible then right ? since clutter would work with
> OpenGL ES.
> 2) Any other obstacle that you think might come in the way in porting to
> ARM.
> 2) whats LON ?
>
> thanks !
> fundu
>
> --- On Tue, 9/22/09, Cooper Yuan <[email protected]> wrote:
>
> > From: Cooper Yuan <[email protected]>
> > Subject: Re: [Moblin Dev] Runing on ARM
> > To: "Fundu" <[email protected]>
> > Cc: "Zhengpeng Hou" <[email protected]>, [email protected]
> > Date: Tuesday, September 22, 2009, 7:34 PM
>  > From Clutter itself, OpenGL ES is
> > enough, and porting Moblin to ARM or LON is free, however,
> > IIRC no such projects exist.
> >
> > Cooper
> >
> > On Wed, Sep 23, 2009 at 8:01 AM,
> > Fundu <[email protected]>
> > wrote:
> >
> > is the opengl requirement
> > because of clutter ?
> >
> > i thought clutter can use openGL ES (atleast their site
> > says so)
> >
> >
> > are there any other openGL hard requirement ?
> >
> > thanks for you input.
> >
> >
> >
> > --- On Tue, 9/22/09, Zhengpeng Hou <[email protected]>
> > wrote:
> >
> > > From: Zhengpeng Hou <[email protected]>
> >
> > > Subject: Re: [Moblin Dev] Runing on ARM
> > > To: "Fundu" <[email protected]>
> > > Cc: [email protected]
> > > Date: Tuesday, September 22, 2009, 4:27 PM
> >
> >
> >
> >
> > > you need opengl support on ARM
> > > firstly, even opengles is not enough.
> > >
> > > On Wed, Sep 23, 2009 at 5:25 AM, Fundu <[email protected]>
> >
> > > wrote:
> > > > I know moblin has intel's blessing.
> > > >
> > > > but just wondering if there are any ports
> > available to
> > > run on say a beagleboard.
> > > >
> > > > anypointers would be helpful.
> >
> > > >
> > > > thanks !
> > > >
> > > > Fundu
> > > >
> > > >
> > > >
> > > >
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> >
> > > >
> > >
> >
> >
> >
> >
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>
>
>
>
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