Hello Ean,
That was a great metaphor that you used.  In fact, my inspiration to
continue battling seemingly impossible tasks has been a car design &
execution effort - Tata Nano - world's cheapest(!) car -
http://www.counterjumper.com/2008/01/11/tata-nano-making-the-impossible-possible/.


Ean Schuessler wrote:
> 
> David E Jones wrote:
>> The general idea is an interesting one, ie of really separating things by
>> role and eliminating dependencies.
>>
>> I like the stuff you guys at Brainfood have done with WebSlinger, and it
>> certainly makes things easier for people in certain roles.
>>   
> Webslinger definitely makes certain things easier but it also destroys 
> the portability proposition of the widget system. We are currently 
> looking at supporting form widgets as a native document type in 
> webslinger, which may restore some of that portability.
> 
> One thing I have been curious about is building a XUL renderer, which 
> should be pretty thin.
>> In a way I wonder if points #1 and #2 that I listed above are actually
>> possible. My theory over the years is that they are simply not possible,
>> and all attempts are guaranteed to fall short because those requirements
>> are not "internally consistent". It would be interesting to have a
>> well-funded R&D project to get feedback from a bunch of people, assemble
>> a number of possible designs, then implement and test those designs in
>> various organizations. I'm not sure if that will ever happen, and I
>> suppose even if it did the winning design would probably be so biased by
>> politicking that the stated result might not be accurate.
>>   
> Actually I think this is essentially going on and has for some time. I 
> think the difficulty of the problem is why there are so many "web 
> frameworks". There is no clear solution so people keep throwing things 
> up to see if they will stick.
> 
> I think the fundamental disconnect is analogous to automobile body 
> design -vs- powertrain design. On the one hand, you have people that 
> want to draw pictures of awesome looking cars and on the other hand you 
> have people who want to tackle physics problems to deliver power in a 
> system. Making those things blend together seamlessly, as you indicated, 
> requires an understanding of all the principals involved. Great 
> industrial design combines the intuition of art with the rigid demands 
> of engineering and you can't really get one or the other for free.
>> Anyway, it's a tough problem. The main issues I see are kind of like what
>> you listed Ean, namely:
>>
>> 1. different organizations have different roles and different skills
>> sets, so to be effective you'd really need to document a variety of
>> organizations and combinations of skill sets and be flexible enough to
>> address at least a few of the most common ones, or the ones that should
>> be most easy for an organization to assemble
>>
>> 2. it's not possible to completely eliminate dependencies between what
>> different people in different roles are doing; there might be some things
>> you could do to either mitigate (handle automatically or
>> transparently/implicitly) or obviate (fail fast/early) the problems, but
>> these dependencies are an inherent part of what is being built and IMO
>> they simply cannot be totally eliminated, especially if you want reusable
>> parts of the screens, etc
>>
>> My favorite approach so far to getting people to handle this well is to
>> divide front-end developers into those who are mostly visually talented,
>> and those who have gotten into scripting and such too. These people will
>> have to get used to working together in order to get things done, IMO.
>> From time to time you'll run into a person that is great at both, but not
>> usually. Those who are into scripting and working with straight HTML can
>> usually get into using the OFBiz widgets and FTL templates and do quite
>> well with them (and without very much training too). But that isn't
>> everyone, and you certainly need someone who can break things down and
>> implement the technical things to drive them.
>>
>> Some tools make this easier, and therefore require less technical
>> knowledge, but those tools typically also restrict what you can do. If
>> you want to keep it cheap and simple then that's great, just do what the
>> tool makes easy. If you really want to be able to design and build
>> anything that is "internally consistent" then you're going to need more
>> flexible tools and more knowledgeable people.
>>
>> Or am I wrong and the silver bullet solution does exist and I just
>> haven't yet had the pleasure of experiencing it?
>>   
> Even HTML is almost still too far into the engineering realm. The truly 
> beautiful tool is Photoshop, which makes the process of image creation 
> almost totally artistic and lets you forget that you are manipulating 
> data structures. In the free software world, Inkscape is actually quite 
> impressive in this way. You can totally forget that you are manipulating 
> SVG and simply draw. There is really no analog for this in the HTML 
> world, especially because of CSS.
> 
> In some ways, SquareSpace.com's online web design tool approaches what 
> I'd like to see a tool do, though it introduces many limitations. I'd 
> encourage everyone to look at its demo video. If we could provide a CMS 
> tool that acts like that and expose the power of the OFBiz business 
> logic into it, the world would be ours.
>> Hopefully this time I'm less snarky, without being too depressing... :)
>>   
> A tough problem can be fun.
> 
> 

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