+1 on GraftPoint as well, that makes us 3 now....

Andi..

On Mon, 10 Oct 2005, Ted Leung wrote:

I'm catching up on mail and didn't see a vote result, so...

I'm +1 for GraftPoint...

By my count it's:

BranchPoint - 4
Branch - 2
BranchPoint Block - 1
DetailBranch - 1
BranchBlock - 1
GraftPoint - 2


On Oct 6, 2005, at 11:26 AM, Katie Capps Parlante wrote:

BranchPoint/Branch/DetailBranch as described below.

Cheers,
Katie

Bryan Stearns wrote:

(Clarification: I'm interpreting PJE's suggestion as "BranchPoint" for the class currently named TrunkParentBlock, which hosts a "Branch" (the class currently named "TrunkSubtree", which I hadn't mentioned previously to keep the discussion simple. There's a related class currently, DetailTrunkSubtree, which would naturally become "DetailBranch" under this scheme.)
...Bryan
Alec Flett wrote:

+1 for BranchPoint, followed by Branch if there is an instant-runoff

Alec

Bryan Stearns wrote:


Thanks to everyone who responded to my message below. Because there were so many suggestions, and new suggestions were made as recently as this morning, I'm putting them all up for vote:

John suggested:
- TreeSocket
- TreeRoot
- TreeRootSocket
- SocketBlock

Alec suggested:
- BranchBlock
- SwitchBlock

Philippe suggested:
- TrunkRoot

Katie suggested:
- TreeHook
- TreeExtensionPoint
- PlantationPoint
- ExtensionBlock

Donn suggested (and Jeffrey & Phillipe +1'd):
- BranchPointBlock/BranchBlock

PJE suggested "visual extension point" and "GUI plugin point", leading to classnames, but later evolved Donn's suggestions to:
- BranchPoint/Branch

So: please vote for your favorite, today.

...Bryan


Bryan Stearns wrote:


Many people have complained that the TrunkParentBlock mechanism has a crappy name. I'm soliciting new names.

Here's an overview of the mechanism to help you understand what it's for:

CPIA represents the UI world as a hierarchy of blocks: the root of the hierarchy is a block that corresponds to the outermost frame window, and every two-dimensional space within is represented by a child block in this hierarchy.

For the most part, huge chunks of this hierarchy are "static": For instance, the sidebar is composed of a little sub-hierarchy of blocks whose relationship is invariant; some blocks may not always be visible, but the hierarchy always looks like this:
- SidebarContainer
- Sidebar
- PreviewAndMiniCalendar
  - PreviewArea
  - MiniCalendar

However, in other places in our grand hierarchy of blocks, we need to be able to dynamically change a subtree hanging off that particular point. It happens that there are three places where we do this currently: - The most obvious case of this is the detail view: depending on what kind of item you've got selected in the summary or calendar, a particular "tree of blocks" is built for displaying that kind of item, and that's what you see in the detail view. - If you think about it, you'll realize that this also happens at the point between the sidebar and the main content area: depending on what collections or views you've got selected in the sidebar, you'll see a different tree of blocks displayed in the main content area: the summary table + DV, the calendar + DV, the repository viewer, etc. - We also have one of these points at the very root of the block hierarchy; this is the way John implemented "skins".

So, back to naming: The block off of which we hang these trees of blocks is currently named TrunkParentBlock, because it's the parent to a single block, the 'trunk', of one of these trees of blocks.

We can't use "view", which already has special meaning for certain blocks at other points in the tree.

Any other ideas?

Thanks,
...Bryan





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