Yes, I was thinking of it as a point where you corrupt the UI.
Andi..
On Mon, 10 Oct 2005, Phillip J. Eby wrote:
You guys need to clarify what you're proposing the other side should be
called. A BranchPoint is the place where a Branch gets plugged in, so that
would seem to imply you're proposing the other side be called Graft. :)
At 03:26 PM 10/10/2005 -0700, Andi Vajda wrote:
+1 on GraftPoint as well, that makes us 3 now....
Andi..
On Mon, 10 Oct 2005, Ted Leung wrote:
I'm catching up on mail and didn't see a vote result, so...
I'm +1 for GraftPoint...
By my count it's:
BranchPoint - 4
Branch - 2
BranchPoint Block - 1
DetailBranch - 1
BranchBlock - 1
GraftPoint - 2
On Oct 6, 2005, at 11:26 AM, Katie Capps Parlante wrote:
BranchPoint/Branch/DetailBranch as described below.
Cheers,
Katie
Bryan Stearns wrote:
(Clarification: I'm interpreting PJE's suggestion as "BranchPoint" for
the class currently named TrunkParentBlock, which hosts a "Branch" (the
class currently named "TrunkSubtree", which I hadn't mentioned
previously to keep the discussion simple. There's a related class
currently, DetailTrunkSubtree, which would naturally become
"DetailBranch" under this scheme.)
...Bryan
Alec Flett wrote:
+1 for BranchPoint, followed by Branch if there is an instant-runoff
Alec
Bryan Stearns wrote:
Thanks to everyone who responded to my message below. Because there
were so many suggestions, and new suggestions were made as recently as
this morning, I'm putting them all up for vote:
John suggested:
- TreeSocket
- TreeRoot
- TreeRootSocket
- SocketBlock
Alec suggested:
- BranchBlock
- SwitchBlock
Philippe suggested:
- TrunkRoot
Katie suggested:
- TreeHook
- TreeExtensionPoint
- PlantationPoint
- ExtensionBlock
Donn suggested (and Jeffrey & Phillipe +1'd):
- BranchPointBlock/BranchBlock
PJE suggested "visual extension point" and "GUI plugin point",
leading to classnames, but later evolved Donn's suggestions to:
- BranchPoint/Branch
So: please vote for your favorite, today.
...Bryan
Bryan Stearns wrote:
Many people have complained that the TrunkParentBlock mechanism has a
crappy name. I'm soliciting new names.
Here's an overview of the mechanism to help you understand what it's
for:
CPIA represents the UI world as a hierarchy of blocks: the root of
the hierarchy is a block that corresponds to the outermost frame
window, and every two-dimensional space within is represented by a
child block in this hierarchy.
For the most part, huge chunks of this hierarchy are "static": For
instance, the sidebar is composed of a little sub-hierarchy of blocks
whose relationship is invariant; some blocks may not always be
visible, but the hierarchy always looks like this:
- SidebarContainer
- Sidebar
- PreviewAndMiniCalendar
- PreviewArea
- MiniCalendar
However, in other places in our grand hierarchy of blocks, we need to
be able to dynamically change a subtree hanging off that particular
point. It happens that there are three places where we do this
currently:
- The most obvious case of this is the detail view: depending on what
kind of item you've got selected in the summary or calendar, a
particular "tree of blocks" is built for displaying that kind of
item, and that's what you see in the detail view.
- If you think about it, you'll realize that this also happens at the
point between the sidebar and the main content area: depending on
what collections or views you've got selected in the sidebar, you'll
see a different tree of blocks displayed in the main content area:
the summary table + DV, the calendar + DV, the repository viewer,
etc.
- We also have one of these points at the very root of the block
hierarchy; this is the way John implemented "skins".
So, back to naming: The block off of which we hang these trees of
blocks is currently named TrunkParentBlock, because it's the parent
to a single block, the 'trunk', of one of these trees of blocks.
We can't use "view", which already has special meaning for certain
blocks at other points in the tree.
Any other ideas?
Thanks,
...Bryan
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