Proposal: 6. It has useful documentation.

On 10/31/2011 10:11 AM, Anselm R Garbe wrote:
On 31 October 2011 10:01, Martin Kopta<mar...@kopta.eu>  wrote:
Are there any explicit rules which project must follow in order to be part
of suckless? What is the line in here?

I'm working on such guidelines. The main aspects are:


1. Relevance/Elitism: the project must be relevant in the context of
suckless.org's target audience, it must target expert
users/developers/administrators and _not_ typical end users.

2. Simplicity: the project must solve the problem in a simple way and
in a proper language. We only accept C and Go at the moment.

3. Quality: the project must aim to be a quality finished product once
exceeding the 1.0 version number and be maintained afterwards.
Unmaintained projects will be removed after a grace period of one
year.

4. Frugality: the project must be maintainable by a single individual,
thus it should not exceed 10k SLOC (ideally it fits<  2kSLOC).

5. Exclusivity: the project must be unique, i.e. it should not solve a
problem that is solved by another suckless.org project.


I hope this is a good starting point.

Cheers,
Anselm


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