I got it working!

ApplicationWindow
{
_backgroundVisible : false

...
}

This way the ApplicationWindow (background) doesn't overpaint the OpenGL.

Silica items now nicely and transparantly overlap the OpenGL.

r
wim


wsvries schreef op 2014-01-22 14:50:
Thanks,
I'll stick to standard QML then.
r
wim

David Greaves schreef op 2014-01-22 12:04:
On 22/01/14 10:59, David Greaves wrote:
The other option is to render to an FBO and then assign that to a QML item

http://qt-project.org/doc/qt-5/qtquick-visualcanvas-scenegraph.html#mixing-scene-graph-and-opengl

AFAIUI it's slightly lower performance but it does give you total control over
layering your GLES window into your QML.

and

http://qt-project.org/doc/qt-5/qtquick-scenegraph-textureinthread-example.html
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