Fantastic - I just verified that it works here too. How are you getting the GL into the QML scene?
I created a GLItem which allows property connections and sizing so I know where to draw in the window. I then inherit from this item and render into the viewport it sets up. David On 22/01/14 14:30, wsvries wrote: > I got it working! > > ApplicationWindow > { > _backgroundVisible : false > > ... > } > > This way the ApplicationWindow (background) doesn't overpaint the OpenGL. > > Silica items now nicely and transparantly overlap the OpenGL. > > r > wim > > > wsvries schreef op 2014-01-22 14:50: >> Thanks, >> I'll stick to standard QML then. >> r >> wim >> >> David Greaves schreef op 2014-01-22 12:04: >>> On 22/01/14 10:59, David Greaves wrote: >>>> The other option is to render to an FBO and then assign that to a QML item >>>> >>>> http://qt-project.org/doc/qt-5/qtquick-visualcanvas-scenegraph.html#mixing-scene-graph-and-opengl >>>> >>>> >>>> AFAIUI it's slightly lower performance but it does give you total control >>>> over >>>> layering your GLES window into your QML. >>> >>> and >>> >>> http://qt-project.org/doc/qt-5/qtquick-scenegraph-textureinthread-example.html >>> _______________________________________________ >>> SailfishOS.org Devel mailing list >> _______________________________________________ >> SailfishOS.org Devel mailing list _______________________________________________ SailfishOS.org Devel mailing list