deloptes wrote: > To dig into it is out of scope for this project, but I wanted to have > honest opinion. I agree with Sateesh, but then not sure why ref is added > only on sync session, which makes server die each time you disable > bluetooth. There is not much one could do from the plugin to prevent this. > The logic is in buteo-syncfw. It should be applying to all plugins.
Hi Chris, all reading this, the "digging" has become unnecessary as it came to light what was going on behind the scene. I did a move after testing different scenarios on the test device to put the software on my "production" daily/business phone yesterday. It took a while to settle all differences mostly in the contacts, which accumulated over the past two years, but finally the work was done. After a successful sync, as we already know from the previous post, the reference is not removed and the server keeps running. The next time the schedule runs to check/retrieve/sync the profiles, it sees the bluetooth profile and the server running and that the profile is enabled. Consequently it tries to start the sync from the phone as a client - here comes BTConnection from clientplugins/syncmlclient in the game, but of course on the other side no syncml server is running and it fails - after which the server is stopped. What was the purpose of this? Possible use case is Device A get close to Device B and Device B asks for a sync. I can hardly test this, because I would need a second buteo device - AFAIK Syncevolution does not support this or at least I have never used this feature. _______________________________________________ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org