An audio server need not be designed to add latency (beyond that of the network itself, of course). With current networks, this is very small, down to a few samples.
Existence proof is the AF audio server we did 10 years ago, in which the server design itself did not enforce any latency: if data arrived at the AF server before the sample had been played (and the hardware permitted), it performed cut-through and updated the samples immediately. - Jim On Wed, 2003-09-10 at 17:54, Ross Vandegrift wrote: > On Wed, Sep 10, 2003 at 11:09:54AM -0400, Jim Gettys wrote: > > The other promising work besides MAS is an audio server project > > called "Jack". > > > > It is not clear it currently provides network transparency, but it > > does boast low latency (required for telephony, teleconferencing and > > gaming applications). > > No, jack is intended for apps with much stricter performance > requirements - low latency, sample synchronization, and realtime > transport. These are pretty critical for pro audio work - recording, > production, soundtracking, overdubs, etc. > > It's very doubtful it will ever work over conventional networks - timing > is just too critical to jack. > > Now, a specially designed network with ADAT synchronization could work, > but I doubt anyone would want to port X11 to such a transport... ::-) -- Jim Gettys <[EMAIL PROTECTED]> HP Labs, Cambridge Research Laboratory _______________________________________________ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel