UPD: Now, I have running the qopenglwindow example application with QT_QPA_EGLFS_FORCE888=1 and see that flickering artifacts occurred sometimes. It is an interest moment, that without QT_QPA_EGLFS_FORCE888, the OpenGL draws the rectangle more slowly.
2016-08-05 16:47 GMT+03:00 Denis Shienkov <denis.shien...@gmail.com>: > > Just change example, as you picked one which uses multiple TLWs... > > I haven't found an example which works with the OpenGL ES2. I have tried > "hellogles3" application, but it failed too. > > UPD: When I use RGBA8888 in QML, then I see following debug messages: > > {quote} > qt.scenegraph.general: animation driver switched to timer mode > qt.scenegraph.general: animation driver switched to vsync mode > qt.scenegraph.general: animation driver switched to timer mode > qt.scenegraph.general: animation driver switched to vsync mode > qt.scenegraph.general: animation driver switched to timer mode > {quote} > > is it normal? > > > > 2016-08-05 16:16 GMT+03:00 Giuseppe D'Angelo <dange...@gmail.com>: > >> On Fri, Aug 5, 2016 at 2:56 PM, Denis Shienkov <denis.shien...@gmail.com> >> wrote: >> > EGLFS: OpenGL windows cannot be mixed with others. >> >> Just change example, as you picked one which uses multiple TLWs... >> >> -- >> Giuseppe D'Angelo >> > >
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