> 
> Now you just need to suggest a puzzle which is machine generatable, not
> machine solvable, and not too obnoxious.

Heres one idea, but I dont think it generates enough information for a
key.  I define "enough information" to be greater than 2^32 choices for
someone to do a brute force insertion to cover all the possibilities
mechanically.  

Easy:  Generate an image that contains a polygon formed from sparse,
non-connected dots more densly packed where the letter is.  Make it
significantly random.  Machine vision programs will suck at this, neural
nets can do it but they have to be fairly large and will be slow. 
Then present a 4 x 4 tile of line drawings.  Ask the user to pick which
one looks like the dotgram.  


The key is to pack more information into the presented image, and allow
for many choices.  Ever used Qbist in the GIMP?  A good system would
present a fairly complicated dotgram that required several directional
steps in a Qbist like interface.  Each choice would bring the image closer
to the real one.  This might be too annoying however.  

I'll think about some other ones.

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