James Henstridge wrote:
> > That's good; How easy would it be to transfer the bezier distance to a
> > polycurve/beziergon/whachammacallit?
>
> Here are the bezier distance algorithm prototypes. You can do both open
> bezier lines and closed beziergons (or whatever you call them :)
The graphics community tends to call them spline patchs/surfaces (or
implicit surfaces). This refers to the different types of splined
surfaces that can be created (NURBS and Bezier are just two of a whole
class of different things, 2D or 3D surfaces, defined by functional
means rather than verticies).
For the 2D case here, just call them Bezier Patches.
--
Justin Couch Author, Java Hacker
Snr Software Engineer [EMAIL PROTECTED]
rbuzz.net http://www.vlc.com.au/~justin/
Java3D FAQ http://www.j3d.org/faq/
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