James Henstridge wrote:

> > That's good; How easy would it be to transfer the bezier distance to a
> > polycurve/beziergon/whachammacallit?
> 
> Here are the bezier distance algorithm prototypes.  You can do both open
> bezier lines and closed beziergons (or whatever you call them :)

The graphics community tends to call them spline patchs/surfaces (or
implicit surfaces). This refers to the different types of splined
surfaces that can be created (NURBS and Bezier are just two of a whole
class of different things, 2D or 3D surfaces, defined by functional
means rather than verticies). 

For the 2D case here, just call them Bezier Patches.

-- 
Justin Couch                                   Author, Java Hacker
Snr Software Engineer                             [EMAIL PROTECTED]
rbuzz.net                           http://www.vlc.com.au/~justin/
Java3D FAQ                                 http://www.j3d.org/faq/
-------------------------------------------------------------------
"Look through the lens, and the light breaks down into many lights.
 Turn it or move it, and a new set of arrangements appears... is it
 a single light or many lights, lights that one must know how to
 distinguish, recognise and appreciate? Is it one light with many
 frames or one frame for many lights?"      -Subcomandante Marcos
-------------------------------------------------------------------

Reply via email to