On Sunday, 22 July 2018 at 22:07:00 UTC, Mike Franklin wrote:
The software should be efficient enough to use on embedded
systems like https://github.com/JinShil/stm32f42_discovery_demo
Under that constraint, you'd probably want to try to
accomplish the task with the -betterC-like subset of the
language (https://dlang.org/spec/betterc.html). That being
said, there's no reason the software couldn't be used on a PC
with resources to spare, and it would probably be easier to do
the development on a PC and just verify the implementation on
an microcontroller periodically.
I, myself, don't have much experience in graphics, so I don't
know if I'd be a very good mentor, but if you have any
questions about the goal or use case for the project, let me
know.
Thank you for the suggestion. Previously I interned at a VR
company and had some experiences writing code related to
graphics, but I don't have any experience on embedded system
programming, so I was wondering that do I need to buy a
microcontroller or just testing it on PC would be enough? If it's
the former one, could you give some suggestions on the starter
kit?