On Friday, 10 August 2018 at 21:28:40 UTC, Everlast wrote:
Yes, but

alias Z = SumType.Union(X,Y);

is not the same as

alias Z = SumType!(int, float, string, complex, vector).

In the first case Z is actually a union of 2 types while in the second it is of 5. There is a subtle difference in that in the second case the types lose relation. E.g., there is no way to recover X or Y from Z but in the first we can:

[...]

ZZ is flat while Z is hierarchical.

If you want to nest SumTypes, there's nothing stopping you from doing that already. `alias Z = SumType!(X, Y);` will work just fine. I wouldn't necessarily recommend it, since each layer introduces additional memory overhead to store the type tag, but it will work.

I'm not sure how SumType deals with type info, if it is local or global. If it were global, then Z would definitely be different than ZZ.

I assume by type info, you mean the tag values? If so, they're local to each instantiation of SumType. For example, in SumType!(A, B), a tag value of `0` corresponds to the type `A`, whereas in SumType!(C, D), the same tag value of `0` corresponds to the type `C`.

alias Z = SumType!(X,Y) is a type itself and effectively inherits from X and Y but this relationship is not expressed in any meaningful way in SumType.

I think we may each have a slightly different idea of what "inheritance" means, in this context. When you say "Z inherits from X and Y", I interpret that as meaning "Z is a subtype of X and Y"--which isn't true. A subtype should obey the substitutability principle: anywhere I can use an object of the supertype, I should be able to substitute an object of the subtype, and my program should still be correct when I do.

But suppose I have a function that accepts an X, and I pass it a Z instead. What happens if it turns out, at runtime, that the Z contains a Y? The function won't be prepared to handle it--in other words, my program is now incorrect. That means the substitution was invalid, and Z is not a subtype of X after all.

Now, the relationship *does* hold in the opposite direction: if I have a function that accepts a Z, I can pass it an X, and it will be able to handle it. Granted, I'll have to do a little bit of extra typing to wrap the X (i.e., `f(Z(x))` rather than just `f(x)`), because D doesn't allow user-defined implicit conversions, but that's not a terribly large burden. (And if I really want to write `f(x)`, I can always define an overload of `f` that takes an `X` argument and forwards to the `Z` version.)

Maybe SumType!(X,Y) could return a new type that is a class that inherits from X and Y? (unfortunately this can't work because of single inheritance but these types could probably be wrapped in interfaces and properties could be used)

It sounds like I may not have been clear enough about what SumType's goal actually is. SumType's goal is not, and has never been, to be a feature-complete alternative to OOP language features like classes, interfaces, and inheritance. Those features already exist in D; there's no need to duplicate them.

SumType's goal is, instead, to provide a much more limited, much less flexible version of polymorphism--one that requires every possible "subclass" (i.e., member type) and every "method override" (i.e., match handler) to be fixed up-front, in one place, at compile time. You cannot add new member types to an existing SumType, the way you can add new derived classes to an existing base class--and this is by design!

Why is SumType designed this way? Because it turns out that this very limited version of polymorphism can be implemented *much* more efficiently than the real thing. It doesn't require virtual methods, it doesn't require heap allocation, and it doesn't require runtime type information. In fact, the only thing keeping SumType from being BetterC compatible right now is the fact that it uses DRuntime features *during CTFE*!

Anyway, I hope I've explained things clearly enough now to avoid further misunderstanding. Please let me know if you have any more questions or ideas--I really appreciate the thought you've put into this discussion.

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