On Tuesday, 25 April 2023 at 20:15:39 UTC, ryuukk_ wrote:
void set_connected()
{
network_connect_state = NetworkConnectState.CONNECTED
}
MySuperLongNameFlag flag = MySuperLongNameFlag.A |
MySuperLongNameFlag.B | MySuperLongNameFlag.C |
MySuperLongNameFlag.D;
set_flags(MySuperLongNameFlag.A | MySuperLongNameFlag.B |
MySuperLongNameFlag.C | MySuperLongNameFlag.D)
Okay, I understand this is sometimes really annoying, but in this
example, why can't you just:
```d
import std.stdio;
enum MySuperLongNameFlag : int
{
A = 0b0001,
B = 0b0010,
C = 0b0100,
D = 0b1000,
}
void set_flags(MySuperLongNameFlag f) {}
void main()
{
with (MySuperLongNameFlag)
{
auto flag = A | B | C | D;
set_flags(A | B | C | D);
writefln("%04b", flag);
}
}
```