Hello evrybody... I want to use all the opengl extensions like Shaders in my D2.0 prog... I already got the opengl32.lib and also the headers...
I tried it wglGetProc (similar name...)! I could compile it but it hangs up runtime and creates errors which dont tell me the actual problem... and yes, I'm sure that these functions which I want to get are existing! I know the usage of predefined function variables is recommended... I tried but failed... Thanks in advance!