AxelS wrote:
Hello evrybody...

I want to use all the opengl extensions like Shaders in my D2.0 prog...
I already got the opengl32.lib and also the headers...

I tried it wglGetProc (similar name...)! I could compile it but it hangs up 
runtime and creates errors which dont tell me the actual problem...
and yes, I'm sure that these functions which I want to get are existing!
I know the usage of predefined function variables is recommended...
I tried but failed...

Thanks in advance!
You should *really* look at derelict it makes all this easy.

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