On Tue, Apr 14, 2009 at 6:20 AM, AxelS <a_bo...@gmx.net> wrote: > Hello evrybody... > > I want to use all the opengl extensions like Shaders in my D2.0 prog... > I already got the opengl32.lib and also the headers... > > I tried it wglGetProc (similar name...)! I could compile it but it hangs up > runtime and creates errors which dont tell me the actual problem...
Sounds like you might not have the right calling convention. Are you sure you put extern(Windows) on your definition of wglGetProc (as well as all the other wgl* funcs)? Also, I don't know whether or not it works with D2, but Derelict has already done all the work of binding to OpenGL and most of the extensions for you. http://dsource.org/projects/derelict