On Sunday, 15 March 2020 at 17:58:58 UTC, Steven Schveighoffer wrote:
I want to try and learn how to write 2d games. I'd prefer to do it with D.

I've found a ton of tutorials on learning 2d gaming with other languages. Is there a place to look that uses D for learning? Should I just start with another language and then migrate to D later? Anyone recommend any specific tutorial/book?

-Steve

I'm on a similar journey myself, I'll list my findings, maybe it could be useful for you.

I decided on a game programming library. I mostly looked at SFML and Allegro, and found both to have good bindings available in D, and good documentation, and got minimal examples working with both. I went with SFML, simply because there was a book written specifically about writing a game in SFML. I didn't see any such books for Allegro (although there are plenty of tutorials/articles).

I learnt about the "game loop". Bauss touched on it in his post, and I'm sure there are a lot of tutorials on it. I specifically learnt about it from the first few chapters of the SFML Game Development book.

I learnt about game design. In doing so, I came across Entity-Component-System design pattern. I decided to use this pattern, for no other reason than to try something other than OOP.
I found these links useful:
https://medium.com/ingeniouslysimple/entities-components-and-systems-89c31464240d
https://gameprogrammingpatterns.com/component.html
https://www.richardlord.net/blog/ecs/what-is-an-entity-framework.html

I started writing a game, using the derelict-sfml2 as my game library (again, I found the allegro library to be good too), and entitysysd to provide the ECS framework (there are a few ECS written in D available). Are they the best choices? Is SFML technically limited? Will I cope with ECS beyound the toy game example? No idea. But I'm having a lot of fun, which I think for a hobby project, is a fairly good measure of success ;-)

Jordan

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