Tyro[a.c.edwards] <nos...@home.com> wrote:
I'm trying to convert some c++ code that defines
T func(par...)
{
Controller * pCtrl = WinGetLong<Controller *> (hwnd);
.
.
.
switch(msg)
{
case FirstMatch:
pCtrl = new Controller (hwnd, reinterpret_cast<CREATESTRUCT *>
(lParam));
break;
}
}
I'm not sure why I need a pointer to the class, just trying to figure it
out.
Ah. You would not need a pointer to the class in D. Instead, your function
would look something like this:
T funct(par...)
{
auto pCtrl = WinGetLong!Controller(hwnd);
...
switch(msg)
{
case FirstMatch:
pCtrl = new Controller(hWnd, cast(CREATESTRUCT*)lParam);
break;
}
}
C++ classes are in some ways more akin to D structs, in that:
class A {};
void foo(){
A bar;
}
bar would be allocated on the stack in C++, while in D bar would be a
pointer to a class instance on the heap. (well, it would be null, but
when you set it to something, that something would reside on the heap)
--
Simen