On 2/27/2011 8:52 AM, Simen kjaeraas wrote:
Tyro[a.c.edwards] <nos...@home.com> wrote:
I'm trying to convert some c++ code that defines
T func(par...)
{
Controller * pCtrl = WinGetLong<Controller *> (hwnd);
.
.
.
switch(msg)
{
case FirstMatch:
pCtrl = new Controller (hwnd, reinterpret_cast<CREATESTRUCT *> (lParam));
break;
}
}
I'm not sure why I need a pointer to the class, just trying to figure
it out.
Ah. You would not need a pointer to the class in D. Instead, your function
would look something like this:
T funct(par...)
{
auto pCtrl = WinGetLong!Controller(hwnd);
...
switch(msg)
{
case FirstMatch:
pCtrl = new Controller(hWnd, cast(CREATESTRUCT*)lParam);
break;
}
}
C++ classes are in some ways more akin to D structs, in that:
class A {};
void foo(){
A bar;
}
bar would be allocated on the stack in C++, while in D bar would be a
pointer to a class instance on the heap. (well, it would be null, but
when you set it to something, that something would reside on the heap)
Ok, that's essentially what I have, except that I used Controller pCtrl
vice auto. WinGetLong however, is a template that calls
GetWindowLongPtrA() and casts it's result (in this case) to Controller.
GetWindowLongPtrA() returns LONG_PTR (aka int) and therefore fails
miserably on the cast attempt. On the reverse, there is a WinSetLong
that attempts to cast Controller to int for use with
SetWindowLongPtrA(). Neither of these functions complain when I use
Controller* but I end up with the problem of trying to initialize a
pointer with a reference to Controller.