Ok, thanks for clearing that up. I am really looking forward to
seeing what D and Derelict2 can offer. However, I would have
liked to post this in the Derelict forums because it seems like
the more appropriate place.
I know that Aldacron is only one man, and I appreciate his hard
work, but how long does it take to get approved to post on that
forum?
I read that I had to wait for moderator activation (unless I was
mistaken) ?
On Thursday, 23 February 2012 at 01:15:17 UTC, David wrote:
Am 23.02.2012 01:20, schrieb Chris Pons:
Hey David and Vijay,
Thank you for the swift replies. It seems like this foray into
D and
OpenGL could be a bit overwhelming considering I would be
learning D and
SDL/OpenGL at the same time. So because of this, i'm going to
make sure
I have a solid base in D to start with.
I am an Intermediate level C++ programmer, and I have used
SDL/SFML/DirectX so the majority so far in the D programming
book is
very familiar.
I however, do have a newbie Derelict2/OpenGL question. I have
a basic
program that simply spawns a window using SDL which I found
from one of
the SDL/OpenGL tuts on the derelict website.
In order to use DerelictGL and DerelictSDL do I simply need to
import
derelict.opengl.gl and import derelict.sdl.sdl and then
initialize the
modules by typing DerelictSDL.load() , DerelictGL.load()?
After this am I free to use SDL/OpenGL functions, like
SDL_Init(...),
SDL_Quit(); etc?
No you need also do init opengl after creating the context,
here's how I am (was) doing it:
----------
static this() {
DerelictSDL.load();
DerelictGL.load();
}
void main() {
writefln("main");
if(SDL_Init(SDL_INIT_VIDEO)) {
writefln("error: SDL_INIT_VIDEO");
return;
} else {
writefln("no error (SDL_INIT_VIDEO)");
}
SDL_WM_SetCaption("titel", "nirgends");
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
//SDL_SetVideoMode(1000, 800, 32, SDL_OPENGL |
SDL_RESIZABLE);
SDL_SetVideoMode(1000, 800, 32, SDL_OPENGL);
DerelictGL.loadModernVersions(GLVersion.GL30);
DerelictGL.loadExtendedVersions();
//DerelictGL.loadExtensions();
// rendering goes here
}
---------------