On Tue, Jun 12, 2012 at 1:32 AM, Dmitry Olshansky <dmitry.o...@gmail.com> wrote: > On 12.06.2012 11:17, Nekroze wrote: >> >> Hello. I am trying to make a wrapper to use the DarkGDK 3d game engine >> for windows with D and i am doing rather well so far. I have just gotten >> it to successfully compile however the resulting exe instantly crashes >> and outputs nothing at all even though the very first command in WinMain >> is writeln which doesnt show up. > > > It may be the case that you need to call rt_init(); at first line of > WinMain. Every time I see WinMain problems it boils down to D runtime not > setup properly.
I agree. Take a look at http://dlang.org/windows.html Working from that, I was able to get your app to begin to start up. The other trick is that when you structure your main this way, stdout/stderr/stdin don't seem to be set up for you (at least, not with MinGW GDC). I added this: stdout = File("test.txt", "w"); and now test.txt contains this: %sCreating Swindow %sInitializing DarkGDK It's still crashing, but it's getting significantly farther. I haven't dug enough to figure out what's going on now.