Hmm. Could this be a GC-related issue?
Actually this could be. They are stored inside a Vertex* array which is allocated which is allocated with `malloc`, maybe the GC scans all of the created vertex structs? Could this be?
Hmm. Could this be a GC-related issue?
Actually this could be. They are stored inside a Vertex* array which is allocated which is allocated with `malloc`, maybe the GC scans all of the created vertex structs? Could this be?