On Saturday, 20 July 2013 at 01:37:13 UTC, Jesse Phillips wrote:
The relevant blog post:
http://3d.benjamin-thaut.de/?p=94
What you should understand is template functions are not/can
not be virtual. They do not exist until they are instantiated.
Thus you can not require that they be overloaded.
And this is a compiler limitation? After all, templated functions
are ultimately just normal functions... In my case the template
parameter is explicitly known and the overloadable operations
being templated isn't my fault.
I guess I can redirect each templated function to a non-templated
version using the method in benjamin's page but this seems like
it defeats exactly what templates are for...