On Saturday, 20 July 2013 at 01:37:13 UTC, Jesse Phillips wrote:
The relevant blog post:

http://3d.benjamin-thaut.de/?p=94

What you should understand is template functions are not/can not be virtual. They do not exist until they are instantiated. Thus you can not require that they be overloaded.


And this is a compiler limitation? After all, templated functions are ultimately just normal functions... In my case the template parameter is explicitly known and the overloadable operations being templated isn't my fault.

I guess I can redirect each templated function to a non-templated version using the method in benjamin's page but this seems like it defeats exactly what templates are for...

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